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News 2016 April
   
 

01.April.2016
Picture of the Day
King Minion Mic Drop

King Minion Mic Drop
© :(

iRaiment Further steps
We developed three new models of a product.

We also developed a new model of another product.


03.April.2016
Ontonics Further steps
We created two new beverages.

Style of Speed Further steps
We developed two new skateboard models.


04.April.2016
Clarification
Our business unit Style of Speed has already offset and in some areas even overcome the advantages of the electric drive in respect of all aspects and in this way SoS is able to provide a true and equivalent alternative to the battery car.

That said, subsidizing the electric automobile is economically and socially totally wrong in the same way as subsidizing the photo- voltaic technologies.
Instead, taxing the drive power comparable to gasoline has become mandatory.

OntoLix and OntoLinux Further steps
We made a huge step ahead with a foundational subcomponent of the OntoScope component.

In the news about the official start of OntoLix the POSIX extension Capsicum is named, which provides "several new OS primitives to support object-capability security on UNIX-like operating systems[, specifically] refined file descriptors with fine-grained rights [as] capabilities".
But the recent development steps and several other circumstances have shown that Capsicum is not exactly what we want and now we are even thinking about stopping the inclusion of its approach in our OSs.


05.April.2016
Ontonics Further steps 15:00 UTC+2
We are thinking about the subject if and how we can patent the control layer or backplane with at least one field-effect transistor (includes Thin-Film Transistor (TFT)), and also at least one scan line, at least one data line, and at least one power line, wherein at least one line or electrode is based on a carbon allotrope, such as a Graphene NanoRibbon (GNR) and a Carbon NanoTube (CNT), of our Carbon based Quantum dot Light-Emitting Diode (CQLED) display device as an invention of its own, so that it applies for e.g. AMOLED display devices as well.

Style of Speed Further steps
We thought again about the basic components of one of the two new skateboard models mentioned in the Further steps of the 3rd of April 2016, and developed another new model that provides another advantage.


06.April.2016
Ontonics Further steps
We worked a little on our superior learning environment Salt and Pepper (S&P), specifically in relation with our original visionary One Tablet Per Child (OTPC) and One Pad Per Child (OPPC) projects and their ultimative tablet computer for children at home and in school, the Flip-Flop XOX of our flexible iTablet series manufactured by our business unit intelliTablet.


07.April.2016
Ontonics Further steps
In the last days, we continued with our takeover of the processor market.

Besides this, we adapted a system for one of our planned business units.

iRaiment Further steps
We designed a new smartwatch model.


08.April.2016
OntoLix and OntoLinux Further steps
Before we could continue with the harmonization of the component of our OS architecture mentioned in the Further steps of the 31st of March 2016, we got informations from a different view that confirmed our approach and pointed on some details that we adapted.
It is always amazing to see again and again how everything fits and works together on the one hand and on the other hand provides functions and advantageous that other entities even do not imagine at all.

Roboticle Further steps
We have integrated two related robot platforms, which is a huge leap ahead because all used single technologies have been field tested already over the last years and therefore have to be declared as completely matured.
In the course of this, we also got a second version of a module for free.

That said, we can focus on the production phase now.


09.April.2016
Ontonics Further steps
We developed two new models of a device in several variants, which might create some momentum.
The first model is the basic model, which has been developed in two variants on the one side and on the other side can be combined with another technology (see the related Further steps) resulting in the second model.

Further made considerations are related with using this new model together with other devices, and with estimating the efficiencies of the different solutions and optimizing them.

Furthermore, we thought about the adaption of a technology to increase the performance of a device (see the related Further steps), but we are not sure if this way works already, the concept has to be realized in a different way, or we have to go back to school.

iRaiment Further steps
We developed a special model of a product series and two different variants.

In addition, we integrated two related devices in a very elegant and clever way. Fascinating revolution.

Roboticle Further steps
We continued with the work on a robot system and could confirm once again that our robots are leading by far.


10.April.2016
Comment of the Day
Better than best™

Ontonics Further steps
We worked on one of our technologies and started the prototype phases of several devices, models, and variants. In the course of this, we estimated that some specific models provide superiority performances in relation with their different and specific features that even we have not expected. Better than Best.


11.April.2016
Ontonics Further steps
We created some new recipes. Delicious.


13.April.2016
Clarification
We would like to clarify once again, that our Ontologic System (OS) architecture is a copyrighted multimedia work of art by C.S., after we did this already from time to time in the past, like for example in relation with the feature of the Bridge from Natural Intelligence to Artificial Intelligence in March 2016 and with other essential, as well as original and unique elements.

This time, we repeat the facts in relation with our Ontoverse and the accompanying concepts and technologies, specifically our Caliber/Calibre and our integration of for example said Bridge from Natural Intelligence to Artificial Intelligence with our interpretation of the reality-virtuality-continuum, which is realized by the OntoScope software component with its Multimodal Multimedia User Interface (M²UI&), and its Collaborative Virtual Environment (CoVE) with its mixed reality modes going from reality (desktop mode) over augmen- ted reality (augmented mode) to virtual reality (full immersion), and also with the other special OS software components (see the Clarification of the 2nd of June 2012).

Important to note is the fact, that not a whole copyrighted work must be copied to commit a copyright infringement, but it is already sufficient to take an essential part of it and use it in the same way respectively for the same expression, or to select similar elements and arrange or compose them in the same way respectively for producing the same expression.

There are limits for the industries, and their founders and shareholders.

OntoLix and OntoLinux Website update
Despite that we have our much superior and safer OntoBot and supplementary functions and components, we added to the section Natural Language Processing of the webpage Links to Software the links to the Artificial Intelligence Markup Language (AIML) interpreters:

  • Richard S. Wallace: Artificial Linguistic Internet Computer Entity (A.L.I.C.E.) and AIML
  • Houssem Bdioui: Program Q AIML
  • Frank Hassanabad: Rebecca AIML
  • Italian National Research Council (ICAR) and University of Palermo, Alessandro Caronia, Giovanni Pilato, Agnese Augello, and Salvatore Gaglio: Program W
  • Kino Coursey: Living in CyN: Mating AIML and Cyc Together with Program N
  • Charles Chevallier: Charlix and ReversedAIML

    A.L.I.C.E. is also used by potentially some millions of children worldwide in relation with the foundational learning environment of our Web Operating System (WOS) Sugarfox.

    We prefer the variants Program Q and libaiml (C++), Program Y (Python), and Program Z (Lisp). The variants CyN (Program N with OpenCyc) and Program W (Program D (Java) with WordNet) can be implemented easily, because OpenCyc and WordNet are already used with our OS.

    In fact, we wanted to do this step since around 9 years, but have held back the links for not interfering with our OntoBot and our own markup languages, such as the NLP2OWL and the NIP2OWL, which are part of our original and unique Bridge from Natural Intelligence to Artificial Intelligence, and for not confusing interested entities, and in addition, we already have linked dialog systems in the the section Natural Language Processing with the Galaxy Communicator and the AGENDA, RavenClaw/Olympus applications, which include Natural Language Processing (NLP) chatbots, telephone based call center services, conversational agent systems, and other NLP based systems.
    But in the last weeks we thought it would be a good idea to make this addition, because on the one hand we can support interested entities in this way, that cannot wait anymore or want to get in touch with the technology of NLP chat(ter)bot, and on the other hand the development of A.L.I.C.E. seemed to have ended in the year 2013 or even earlier.

    Please keep in mind that our OntoBot software component works in a very different way and is only comparable with a chatbot in relation with some few features. But it will be compatible with the AIML directly by an import function for AIML or indirectly by a conversion function that converts AIML to NLP2OWL for example.

    Now our fans and readers can see once again, how very well thought our OS truly is, and why we absolutely rightfully say:
    This is a serious copyright warning.

    Investigations::Multimedia, AI and Knowledge Management

  • Microsoft: In the last days, we could document the obsession of that company in relation with the multimedia work of art series of C.S., which is titled Ontologic System (OS) and including OntoLix, OntoLinux, OntoDroid, and OntoWin for example, and with the works of our corporation once again, specifically in the fields of operating system, Natural Language Processing (NLP) chat(ter)bot, and Mixed Reality Environment (MRE), including Augmented Reality Environment (ARE).
    In the field of MR it presented for example a video conferencing system in an ARE and described this AR application by using the terms holoportation and also teleportation, despite that the latter technology has nothing in common with its ARE. Nevertheless, it is obvious that the company has copied us and misled the public in relation with our MREs, including Real(ity) Environment (RE), ARE, and Virtual Reality Environment (VRE), such as e.g. the Grid 3.0 system (see also the Ontonics Further steps of the 8th of January 2016) on the one hand and on the other hand in relation with our work on the teleportation technology (see also the Ontonics Further steps of the 10th of January 2016, and the related sections Teleportation #1 Stellar and Teleportation #1 Interstellar of the webpage Terms of the 21st Century of the OntoLinux website for example).
    Sadly to say, our MR and teleportation technologies are based on the original and unique concept of the Caliber/Calibre and the original and unique interpretation of the reality-virtuality-continuum and its related mode transitions, which all belong to the multimedia work of art series of C.S. with the title Ontologic System (OS).

    In the field of NLP software agents, it declared chatbots as the applications of the future and language or speech as the new user interface. A quick look on for example the webpage Ontologic Applications and the chatbot projects linked in the section Natural Language Processing of the webpage Links to Software of the website of OntoLinux expose that statement as wrong and pure marketing.
    Eventually, Microsoft has already infringed the copyright in relation with the original and unique OS series of C.S..

  • Facebook: As it is still the case with the company Microsoft since several years now (see for example its investigative case above), we can already see that the company Facebook is also copying the composition of essential elements of the multimedia work of art series titled Ontologic System (OS) and created by C.S. (yellow circle in the image shown below), though this aspect must be reviewed in more detail and put in relation to potentially existing prior art as well as in relation to the copyright law.

    Facebook Road Map or Thread Strategy Plan
    © Arbeitsgemeinschaft der öffentlich-rechtlichen Rundfunkanstalten der Bundesrepublik Deutschland (ARD) respectively WestDeutscher Rundfunk (WDR) and the people of the B.R.D.

    But the substantially similar combination and integration of the composition's single elements as an act of getting a similar result respectively copying essential, original and unique part of the OS concept and in this way of copying the original expression of C.S., is not protected by the clause of fair use anymore and hence not legal.
    One specific evidence of this illegal activity can be seen with the point AI and the emphasizing of the terms "Vision[,] Language[,] Reasoning[, and] Planning" (see the yellow circle in the image again), which copies our original and unique OntoBot software component. In this relation it is useful to remember that logic is seen as a sub- division of philosophy on the one hand and on the other and as the study of reasoning, and that planning is included in quality management systems and in software (multi) agent systems. In this context, see also the Clarification of the 31st of March 2016, which is about another aspect in relation with Artificial Intelligence (AI), Natural Language Processing (NLP), Natural Image Processing (NIP), and NLP chatbot.
    Another specific evidence of this illegal activity can be seen in the image with the point VR/AR and the emphasizing of the terms "Mobile VR[,] Social VR[,] AR Tech[,] Rift [Virtual Reality Head-Mounted Display, and] Touch", which copies our original and unique interpretation of the reality-virtuality-continuum and the related mode transitions, which again are the basis for our Mixed Reality Environment, including Real(ity) Environment (RE), Augmented Reality Environment (ARE), and Virtual Reality Environment (VRE), and also our original and unique OntoScope software component and Ontoscope hardware devices. In this context, see also for example the Clarification of today, which is about the Ontoverse and the accompanying concepts and technologies, such as the OntoScope software component and its Collaborative Virtual Environment (CoVE) with its Mixed Reality (MR), that comprises reality (desktop mode), augmented reality (augmented mode), and virtual reality (full immersion mode), and includes mobile Virtual Reality (mobile VR) and social Virtual Reality (social VR) environments.
    A further specific evidence is the combination of the MR parts AR/VR and Artificial Intelligence (AI), which reflects again an essential part, but now on a higher level of the OS as described for example on the webpages Overview and Components.

    In this conjunction, we also refer once again to Judge Birss and the case Temple Island Collection vs. New English Teas (see the Comment of the Day and also the Pictures of the Day of the 25th of July 2013 and the comment), which is a good starting point for persons interested in the copyright law and for copycats interested in the stealing of copyrighted works.
    Furthermore, after we did it with other companies before, we substitute this time image with Ontologic System or operating system, Mr. Houghton and New English Teas with Facebook, claimant and Mr. Fielder with C.S., and work with OntoLix respectively OntoLinux:
    "The whole point of this case is that Facebook wish lawfully to produce an Ontologic System which does bear some resemblance to C.S.' OntoLinux. The inference that I draw is that Facebook sought out this other material after it had decided to produce an Ontologic System similar to the C.S'. It found examples of common elements and also bought (defrauding) companies in various different places. That does not avoid a causal link. If Facebook had seen C.S.' Ontologic System OntoLinux, decided it wanted to use a similar one, found some Ontologic Systems and took one of those for its composition of hardware and software technologies with Facebook services, there would be no question of infringement." The same could be said by taking only the Artificial Intelligence (AI) and Mixed Reality (MR; includes Augmented Reality (AR) and Virtual Reality (VR)) technologies instead of an Ontologic System, because the similarities between OntoLinux and Facebook's composition of AI and MR or being more precise AR/VR technologies taken alone are already enough. In the original lawsuit the court has reiterated the established legal standard that copyright infringement does not require literal identical copying of every detail and that small changes here and there are unavailing. Even the opposite direction holds as well, because a quantitatively small amount of copying can be an infringement, if it copies a qualitatively important part of the original work.

    Important to note in this relation is also, that for example a criminal journalist of the public-law broadcaster Arbeitsgemeinschaft der öffentlich-rechtlichen Rundfunkanstalten der Bundesrepublik Deutschland (ARD) respectively of its affiliate public-law broadcaster WestDeutscher Rundfunk (WDR) in the B.R.D., who is not a person with ordinary skill in the art by the way, has already reported about this composition, and its integration and application by giving the explanation that "Facebook will das Betriebssystem für Kommunikation im Netz werden.==Facebook wants to become the operating system for communication in the net.", which proves in particular that the act of copying is not transformative, because it does not and even should not supersede the objects of the original creation and expression of C.S., and in general our claims. Also important to note is the fact that we have taken the image shown above from his report.
    Eventually, Facebook is short before infringing or potentially has already infringed the copyright in relation with the OS series of C.S..

    In addition, Mark Zuckerberg is short before getting an action at the courts if he does not stop to imitate C.S. and to copy said works of art in parts or as a whole to express himself, which by the way is another proof for the copyright infringement of his company Facebook. The same holds for other entities that act in the same criminal ways.

  • Arbeitsgemeinschaft der öffentlich-rechtlichen Rundfunkanstalten der Bundesrepublik Deutschland: One of its criminal journalists of its affiliate public-law broadcaster WestDeutscher Rundfunk (WDR) has reported about the composition, and the integration and application of the original and unique multimedia work of art series Ontologic System of C.S. by giving the explanation that "Facebook will das Betriebssystem für Kommunikation im Netz werden.==Facebook wants to become the operating system for communication in the net.", which proves in particular that a part of the expression of C.S. has been recognized by even a person, who has no ordinary skill in the art, which again in this way proves the originality and uniqueness of this work (see also the case of the company Facebook above).


    14.April.2016
    OntoLix and OntoLinux Further steps
    By a lucky happenstance we found out that a possibility exists to handle a highly complex problem in a less complex way, which opens further opportunities for optimizations. This might be an important improvement.

    We also got significant support from various sides in relation with an important core service and some components. The precision with which everything fits together with each other makes looking at this masterpiece a pure joy again and again.

    Furthermore, we reviewed the learning process of our OntoBot software component once again and got a confirmation for our first estimation of the velocity of its basic variant that also says it is up to 2 magnitudes faster than common approaches, indeed.
    For sure, all the other significant improvements providing the same or similar acceleration rates have to be considered as well, when estimating the overall processing speed.

    Moreover, we worked a little on a special version and the next generation of our OS architecture based on it, and honestly, this generation is totally crazy and already goes so far beyond the intellectual capabilities of every expert in this field, that we do not know what we should do with such a flat out system. It is really fast.

    Ontologics.info Website update
    As announced yesterday and planned since around 9 years, we have added to the section Linguistics and Common-Sense of the website of Ontologics.info the markup language:

  • Artificial Intelligence Markup Language (AIML) 1.0.1

    While we were already updating the website, we also added to the section Logics, Metadata, and Ontology the markup languages of our Bridge from Natural Intelligence to Artificial Intelligence:

  • Natural Language Processing to Web Ontology Language (NLP2OWL) - NLP Interchange Format (NIF)
  • Natural Image Processing to Web Ontology Language (NIP2OWL) - NIP Interchange Format (NI²F)

    Btw.: We have made the little joke to hide AIML as the acronym of the Astronomical Instrument Markup Language.


    16.April.2016
    Clarification

    *** Work in progress - The point about reality is not explained in the correct way, because the OS is both reality and virtuality. In addition, the mention of the field of Synthetic Reality (SR) integrated in our OS is also missing. The chapters result and conclusion are not ready. ***

    Because some well known entities refuse to accept the facts related with the copyright protection of the original and unique multimedia works of art created by C.S., specifically our Ontologic System (OS) architecture used for OntoLix, OntoLinux, and other variants, we would like to discuss the foundations behind our Ontoverse in a little more detail, like we did before in relation with our proactive intelligent personal assistant (see for example the Clarification of the 4th of May 2013), the Bridge from Natural Intelligence to Artificial Intelligence (see for example the Clarification of the 31st of March 2016), and some foundational elements of the Ontoverse, specifically the interpretation of the reality-virtuality-continuum and its mode transitions respectively changes of context specifics, and the related OntoScope software component and its Collaborative Virtual Environment (CoVE) (see the Clarification and the Investigations::Multimedia, AI and Knowledge Management of the 13th of April 2016), by comparing the "Ontologic System" and its Ontoverse with the following exemplary works of art and their main concepts and systems:

  • Steven Lisberger's movie "Tron" based on Steven Lisberger's and Bonnie MacBird's story, released 1982, and describing the Grid,
  • William Gibson's novel "Neuromancer" publicated 1984, and describing the Matrix,
  • Neal Stephenson's novel "Snow Crash" publicated 1992, and describing the Metaverse, and
  • Alejandro Amenábar's and Mateo Gil's film "Abre Los Ojos==Open Your Eyes" released 1997, and Cameron Crowe's remake "Vanilla Sky" released 2001, and describing the Life Extension.

    Other influential works are mentioned and shortly discussed on the webpage Terms of the 21st Century of the OntoLinux website.

    In this way, we also draw a line between these works and the work of C.S., and show that the work of C.S. is indeed an original and unique work.

    At first, we give a short summary about the essential concepts of each work explicitly named above, which are relevant for the comparison and the other steps, and the raised questions and the given motivations, that eventually led to the creation of the Ontologic System.

    Tron
    The Grid in the film "Tron" is a software world or cyberspace running on a mainframe computer, which is a totalitarian dictatorship, where running computer programs or software agents are some kind of living entities or avatars, that lool like their human users, who created them. One special program is the security program respectively software agent for security tasks called Tron and another special software agent is the so-called Master Control Program (MCP), which has artificial intelligence and rules the Grid. The MCP uses an experimental laser outside the computer in the real world to digitize the protagonist, who is such a human user, or being more precisely, a computer programmer, into a user computer program or software agent, and downloads him into the Grid. Later, the protagonist is sent back to the real world and quickly reconstructed at his terminal.
    Furthermore, the protagonist learns that he can manipulate energy and matter inside the Grid as a user computer program effectively allowing him to influence the environment and reality of the realm.

    Neuromancer
    The Matrix in the novel "Neuromancer" is a global computer network or a virtual reality dataspace constituting the cyberspace. The Matrix is described as a place where "data dance with human consciousness ... human memory is literalized and mechanized ... multi-national information systems mutate and breed into startling new structures whose beauty and complexity are unimaginable, mystical, and above all nonhuman."
    The central nervous system of the protagonist was damaged with a mycotoxin, leaving him unable to access the Matrix. The term mycotoxin is usually reserved for the toxic chemical products produced by fungi, that readily colonize crops.

    It was only through its use in "Neuromancer" that the term cyberspace gained enough recognition to become the de facto term for the World Wide Web (WWW) during the 1990s. The portion of "Neuromancer" that describes the cyberspace is quoted in the following:
    "The matrix has its roots in primitive arcade games.
    Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation, by children being taught mathematical concepts .... A graphic representation of data abstracted from the banks of every computer in the human system. Unthinkable complexity. Lines of light ranged in the nonspace of the mind, clusters and constellations of data. Like city lights, receding."
    A critic even suggests that Gibson's vision of cyberspace may have inspired the way in which the Internet developed particularly the WWW, after the publication of Neuromancer in 1984. He asks "[w]hat if the act of writing it down, in fact, brought it about?"
    The Matrix has been interpreted later as a system similar to the Metaverse in the novel "Snow Crash" and the 3D web for example.

    In "Neuromancer" some more other techologies are described, which are the saving of a human consciousness on a Read-Only Memory (ROM) module and the downloading respectively uploading of a human consciousness into a cyberspace construct of the Matrix, SuperArtificial Intelligence (SuperAI), and cyborgs.

    Wintermute, a powerful artificial intelligence is one-half of a SuperAI entity, its exact purpose is unknown. The other half is Neuromancer, which has as most notable feature in the story the ability to copy minds and run them as Random Access Memory (RAM) allowing the stored personalities to grow and develop in contrast to make minds persistent or save them on a ROM. Wintermute and Neuromancer are housed in different mainframe computers operated at distant places.
    The Turing Law Code governing AIs bans the construction of such SuperAI entities. To get around this law, it had to be built as two separate AIs. The job of the Turing Police is to prevent AIs from exceeding their built-in limitations.
    Wintermute was programmed with a need to merge with its other half, Neuromancer. In contrast, Neuromancer has no desire to merge with its sibling AI, because it already has its own stable personality and believes such a fusion will destroy that identity. Because Wintermute is unable to achieve this merger on its own, it recruited the protagonists to help complete the goal. Wintermute unites with Neuromancer fusing into a superconsciousness described as becoming "the sum total of the works, the whole show".

    One protagonist is able to project detailed holographic illusions with the aid of sophisticated cybernetic implants.
    Another protagonist is a cyborg with a metabolism, a sensory input, and reflexes that are artificially heightened by augmentations or means of electronic implants and other advanced medical procedures. The cyborg has razor-sharp retractable blades underneath the fingernails and the eye sockets are sealed with vision-enhancing lenses, which are appearing at first glance to be mirrored sunglasses.

    Snow Crash
    A summary of the features of the Metaverse in the novel "Snow Crash" and an explanation of the difference between the Metaverse and our Ontoverse have been given in the Clarification of the 2nd of June 2012, which was taken in parts for the paragraph Snow Crash and the Metaverse of the webpage Overview of the website of OntoLinux (see the OntoLix and OntoLinux Website update of the 9th of August 2013).
    The original Metaverse and its copy is also discussed in the Investigations::Multimedia of today.

    In the context of this clarification it should be noted as well that one of the main concepts in "Snow Crash" is a biolinguistic virus, or being more precise, a neuro-linguistic virus, that infects humanity by using the Sumerian language as the firmware programming language for the brainstem, which is supposedly functioning as the Built-In Operating System (BIOS) for the human brain.

    Open your Eyes and Vanilla Sky
    In the films "Open your Eyes" and "Vanilla Sky" a company, that is specialized in the field of life extension and correspondingly also called Life Extension, uses the technology of cryonic suspension to freeze people just after the point of death until a cure for their ailment is available in the future. While frozen, their brains are kept active by placing them in a lucid dream state respectively by letting them process information in such a way that a lifelike virtual reality or simulated reality dream is running. The protagonist is able to control the virtual reality dream or simulated world and everyone in it in general, and realizes that he is in his own lucid dream, which has gone wrong, in particular.

    Summary of prior art
    In all discussed works we have a

  • real(ity) mode,
  • virtual reality mode, and also
  • process of transition between these two modes respectively process of change of the context specifics,

    which is[/are] either based on a

  • digitizing or scanning system, and related up- and downloading respectively access system for a
    • whole user (Grid) or
    • human consciousness only (Matrix and Metaverse, and Life Extension),
    or
  • specific functioning of the human brain, so that the brain creates a consciousness that either
    • is able to process information in the same way the machine processes the data to simulate the reality that constitute the virtual reality (Matrix and Metaverse, and also Grid), or
    • again creates a lucid or virtual reality dream (Life Extension),
    as well as on an
  • ability of a user or customer to control and alter the virtual reality more or less within the given limits of the realm.

    We also have AI and SuperAI technology, and cyborg technology such as cybernetic augmentation or extension.

    All sources of inspiration for the creation of "Ontologic System" cannot be listed, but in relation with the explicitly recited works we have the following facts:

  • "Tron" was a source of inspiration, but only for the virtual reality mode and the mode transition.
  • "Neuromancer", "Snow Crash", and "Open your Eyes" and "Vanilla Sky" were not a source of inspiration, but describe system types that were known at the time when "Ontologic System" was created.
  • Several similar works and the systems described by them were also a source of inspiration (see again the webpage Terms of the 21st Century).

    With the exception of rudimentary digitizing or scanning systems and relatively simple AI systems, such electro- and biotechnologies either were pure science fiction at the time when "Ontologic System" was created, or still are pure science fiction.

    Ontologic System
    All the discussed works motivated the creation of something in this direction, which raised the questions

  • what is required to realize such a
    • digitizing or scanning system,
    • mode transition respectively change of context specifics
      • by up- and downloading system,
      • without a direct altering of the human brain respectively consciousness,
      • with a direct altering of the human brain respectively consciousness,
    • augementation or extension of the human body, and
    • (Super)AI,
  • and what are the
    • further possibilities and
    • implications,

    which leads us to the different and essential

  • themes,
  • approaches,
  • elements, as well as
  • results and conclusions,

    that establish the originality and uniqueness of the multimedia work of art series titled "Ontologic System" with the Ontologic System (OS) and the Ontoverse.

    Themes
    Some of the main themes and questions in relation with the "Ontologic System" in general, and with the Ontoverse in particular are

  • existence in reality and virtual reality or virtuality,
  • how to make the virtuality a common part of the reality,
  • how to realize a simulation of a lucid dream or an illusion of reality,
  • how to realize a perfect simulation of reality in particular, and
  • how to establish a [trustworthy] Mixed Reality (MR) in general,
  • continuum of realities or reality modes,
  • artificial universe,
  • how to create an artificial universe including the continuum of realities,
  • mode transitions,
  • how to realize the transition between reality and virtuality respectively how to change the context specifics, and
  • how to holoport respectively how to get into and out of the cyberspace,

    but also

  • how to realize the transition between two places in reality and
  • how to teleport in reality (will be discussed in relation with another set of prior art works in a subsequent clarification),

    as well as

  • cognitive interpretation or handling by a user.

    A special point is the transition between reality and virtuality. Indeed, the concept of a mixed reality already existed, but it lacked the

  • limits at respectively the inclusion of both sides of the reality-virtuality-continuum, mixed reality continuum, or mixed reality modes,
  • concepts of the
    • transition along the mixed reality modes and
    • functionality of the devices,
    and
  • path of faith, literally spoken.

    Approaches
    As an answer to all these questions as well as to further questions, C.S. has envisioned his general approach based on the application of the

  • disciplines of
    • mathematics and logics,
    • ontonics, which is about the adaption of insights developed by the human nature, specifically in relation with the fields of philosophy and its subfield of ontology, but also the reflected
    • bionics or biomimetics, which is about the adaption of solutions developed by the nature for the use in technologies, and some of its results (e.g. Softbionics, including AI, Swarm Intelligence (SI), Evolutionary Computing (EC), etc.), and
    • cosmogeny and astronomy, specifically in relation with observation of stars,
    and
  • insights that
    • perception by the human senses
      • seeing,
      • hearing,
      • tasting
      • smelling, and
      • touching
      is believing, and
    • stars don't lie as the foundation for Pure Rationality

    for the creation of some kind of a belief system that correspondingly and logically has been named "Ontologic System".

    Another general approach can be described with the processes

  • composition,
  • integration, and
  • compaction, concentration, or condensation

    of such elements that make the belief system or "Ontologic System" as much as possible

  • scientifically plausible,
  • physically tangible,
  • psychologically workable,
  • mentally conceivable,
  • emotionally stable,

    and in this way

  • irrefutably true,
  • totally believable or rational,
  • absolutely credible or trustworthy,
  • perfectly realistic (or convincing, because the virtual is also included, but this must be realistic), and
  • even real.

    The aspect of realism is comparable to the photorealism and hyperrealism, but here the painting or sculpture is a multimedia system, which is a distinct departure from the older and considerably more literal school of the named arts directions. But this is only a single aspect that does not explain the whole work at all.
    In addition, artificial or virtual items are not excluded in general, but they have to be believable and convincing as well somehow.

    The implications of these general requirements for the belief system or "Ontologic System" result in more special requirements such as the:

  • involvement and participation of a user,
  • support of the usage by a user,
  • realization as a dynamic really running multimedia system for the augmentation of a user's cognition similar to a
    • lucid dream,
    • simulation of reality, and
    • reproduction of a record of a real event,
  • utilization of a verified software stack (this essential element of the belief system respectively of the original and unique idea of "Ontologic System" and our OS will be discussed in a subsequent clarification),
  • provision of a bridge between reality and virtuality along a mixed reality continuum, which leads over augmented reality and augmented virtuality as the enablers, and also
  • provision of a

    Composition
    Crucial for reaching the goals of the designed belief system respec- tively for creating the "Ontologic System", and also for realizing our OS and Ontoverse is the composition of real elements, including terms, techniques, and technologies following the general and special requirements discussed above. The result of the composition process includes:

  • terms
    • thing,
    • object,
    • fractal,
    • reflection,
    • verification,
    • validation,
    • continuum,
    • philosophy,
      • ontology,
      • logic or study of reasoning,
        • deduction or deductive reasoning,
        • induction or Inductive reasoning,
        • abduction or abductive reasoning,
        • analogy or analogical reasoning,
        • fallacy or fallacious reasoning
        • holon,
    • linguistics,
    • terminology,
    • taxonomy,
    • mathematics,
    • natural science,
      • physics,
        • relativistic theories,
        • multiverse,
        • self-organization,
        • and so on,
      • chemistry,
        • self-assembly,
        • and so on,
      • biology,
    • psychology
      • perception,
      • cognition,
      • emotion,
      • gesture,
      • social behavior,
      • common sense,
      • communication,
      • and so on,
    • astronomy,
    • horology,
    • Quality Management (QM)
      • planning,
      • assurance,
      • control, and
      • improvement,
    • cybernetics,
    • computer science,
    • Mixed Reality (MR)
      • reality,
      • Augmented Reality (AR),
      • Augmented Virtuality (AV),
      • virtuality or Virtual Reality (VR),
    • etc.
  • hardware technologies
    • caliber/calibre,
    • computer,
    • network,
    • sensor
      • spatial
      • temporal,
      • hybrid,
      • etc.
    • 3D input and output device,
      • autostereoscopic display,
      • AR Head-Mounted-Display (ARHMD) or AR glasses,
      • VR Head-Mounted-Display (VRHMD) or VR goggle,
      • MR Head-Mounted-Display (MRHMD) or MR glasses or goggle,
    • Brain Computer Interface (BCI),
    • etc.
    and
  • software technologies
    • programming paradigm and language,
      • logic,
      • concurrent,
      • constrained,
      • object-oriented,
      • parallel,
      • type-safe or type safety,
      • and so on,
    • operating system,
      • (protection) domain or space,
      • thread,
      • portal,
      • messaging,
      • and so on,
    • network,
      • client,
      • server,
      • peer-to-peer,
      • distributed computing
      • and so on,
    • softbionics,
      • Artificial Intelligence (AI)
        • strong or symbolic Artificial Intelligence (AI 1),
        • weak or emergent Artificial Intelligence (AI 2), and
        • hybrid Artificial Intelligence (AI 3),
      • Evolutionary Computing (EC)
        • Evolutionary Strategy (ES),
        • Evolutionary Algorithm (EA),
        • Genetic Algorithm (GA),
        • Evolutionary Programming (EP),
        • Genetic Programming (GP),
        • Hybrid Evolutionary Computing (HEC),
        • etc.
      • hybrid of AI and EC,
    • Artificial Life (AL),
    • software agent or bot,
      • Belief-Desire-Intention (BDI),
      • planning,
      • learning,
      • reasoning,
      • acting,
      • holon
    • cognitive agent,
    • Multi-Agent System (MAS),
    • computer vision,
    • Natural Language Processing (NLP),
    • World Wide Web (WWW),
    • semantic (world wide) web,
    • 3D environment,
      • 3D desktop,
      • AR Environment (ARE),
      • VR Environment (VRE),
      • MR Environment (MRE),
    • HOLOgraphic Medical Electronic Representation or HOLOgraphic MEdical Record (Holomer),
    • etc.

    to name just some few of the selected items.

    Integration
    The composition has been artfully made, so that the integration of the selected items is more a consequence of the former step than an additional step of the creation process.
    This work technique also supports the general requirements, because if an activity and its result look very easy and elegant, then a user

  • is able and wants to adapt the (cognitive) process behind the activity and its result instantly,
  • believes the activitity and result directly, and
  • becomes confident and feels safe without the need of conviction,

    which can even result in a situation that the user thinks she or he has done it all alone by her- or himself.
    Eventually, the user is in the Ontoverse.

    Compaction
    Indeed, there exist a plenty of prior art that already integrate single technologies, such as for example:

  • reflective agent system,
  • Agent-Based Operating System (ABOS) or Agent-Oriented Operating System (AOOS),
  • self-organization in Multi-Agent System (MAS) from agent interaction to agent organization,
  • Multi-Agent System (MAS) as Intelligent Virtual Reality Environment (IVRE),
  • Natural Language Processing (NLP) or speech interface, or dialog(ue) system in Virtual Reality Environment (VRE),
  • software agent and semantic web,
  • ontology-based software system,
    • Natural Language Processing (NLP) system,
    • infrastructures for complex and intelligent application and information system,
    • declarative specification platform for software agent,
    • communication for software agent,
    • supervision tool box and integrated control tool boxes in a holonic Multi-Agent System (MAS),
  • etc..

    But missing were a vast amount of integrations comprising all possible combinations of single systems exclusive the known integrations, which led to an all-encompassing system approach in the end.
    The compaction reduces, unifies, refines, and harmonizes the composition and integration to such an all-encompassing or even holonic system, that

  • is
    • coherent,
    • optimized,
    • simple to handle, and
    • more attractive,
  • also supports the general requirements, and
  • often leads to unexpected superiority and something totally new.

    Results
    The work technique described as a sequence of processes, including composition, integration, and compaction, led to the

  • developement of the
  • devices, including
    • network operated by it,
  • realization of the reality-virtuality-continuum or Reality/AR/VR fusion as MR by the OntoScope software component, with its Collaborative Virtual Environment (CoVE) and its Mixed Reality (MR) going from
    • reality (desktop ) over
    • augmented reality (augmented mode) to
    • virtual reality (full immersion)

    with

    • totally different and even seamless mode transitions from one mode to the other respectively changes of context specifics along the reality-virtuality-continuum, that is still based on real elements and uses,
  • all-encompassing AI entity (has been already discussed to some extent in other clarifications, and will be discussed further in subsequent clarifications) for the
    • operating system,
    • components, and
    • applications,
  • emergence of a new and higher system, which is centered around and focused on
    • itself,
    • the user, and
    • the reflection of the user,

    and constitutes or comprises the

    • Ontologic System (OS),
    • AL entity,
    • AI entity, and
    • Mixed Reality Environment (MRE),

    are also their own creator and user, and in this way constitute a reflective/fractal/holonic or simply said a holon,

  • and much more,

    which has funny descriptions like

  • Personal universe,
  • Personal Jesus (term related with song of music band Depeche Mode), and
  • Personal god in a pocket or Pocket god.

    and became the Ontologic System, so to say the successor of computer operating systems, the WWW, and even of cyberspace,

    To the way of (self-)expression of C.S. also belong the

  • general work technique applied for the creation of the belief system,
  • general characteristics of the belief system,
  • right selection, composition, and integration of essential elements, real concepts, tools, applications, and
  • bidirectional translation between common terms and common sense on the one side and techniques and technologies on the other side,

    which can also be seen by the fact that they even emerged in parts while creating "OS".

    Conclusion
    Obviously, the "Ontologic System"

  • has a totally different
    • quantity and
    • quality,
    and
  • is a totally different
    • original,
    • different, and
    • unique

    idea on the same level as the recited works of arts.

    Virtually the same that was said about the "Matrix" and the cyberspace in "Neuromancer", already holds for the Ontologic System (OS) and the Ontoverse in "Ontologic System" (see again the named clarifications and investigations on the OntomaX website, and the named webpages of the OntoLinux website). The act of writing it down, in fact, brought it about. But even with pre-announcement by C.S..

    This concept and multimedia work of art is already copyrighted because:

  • the artistic aspect is similar to the recited works of arts, specifically to "Tron", the Grid, and the transition from reality into virtuality, but the Ontoverse, OntoScope software component, and its Collaborative Virtual Environment (CoVE), inclusive the Grid 3.0 system (see the Ontonics Further steps of the 8th of January 2016), are significantly different, original, and unique,
  • the artistic aspect is more relevant than the technology oriented solution,
  • the reality-virtuality-continuum with the transition is described by an artfully selection of specific terms, and hardware and software elements to create a composition, integration, and compaction as part of an expression,
  • related technological progress not given after more than 9 years and projected in 10 years (see investigative cases of Facebook in Investigations::Multimedia of the 13th of April 2016 and of the Accelerated Studies Foundation of today below), but it follows "Ontologic System".

    Therefore "Ontologcis System" is qualified to be acknowledged as a work of art and to be protected by the copyright law.

    Every entity that copies or steals a part of the idea or the whole idea of C.S., does this only because of the belief in it or otherwise an entity would not want it at all. Because an entity is believing in it, the evidence is furnished that this part of the original and unique work of art Ontologic System truly functions, which again proves the copyright.

    What we see by all the defrauding entities is the unsuccessful attempt to argue by benefitting from and even taking the work of the multimedia artist C.S. and search for prior art, so that the Ontologic System in parts or as a whole can be constructed. But this is nothing else than the impermissible hindsight seen in relation with the examination of inventions disclosed in filed patent applications.

    This description sounds different, but includes all real elements and uses.

    Investigations::Multimedia

  • Accelerated Studies Foundation: That criminal foundation has stolen contents from our website of our Ontologic System (OS) OntoLinux once again, so that we could convict that entity of infringing the copyright of C.S. finally after observing it for more than 9 years (see also the OntoLinux Website update of the 6th of July 2007 (last point of the list) and 1st of February 2010). The Accelerated Studies Foundation was always suspicious, but recently it confessed implicitly that it had stolen our complete interpretation of the reality-virtuality-continuum concept inclusive Augmented Reality (AR) and the transition of modes respectively change of context specifics, and in this way an essential, original, and unique part of our Ontoverse, which again is an essential, original, and unique part of the original and unique multimedia work of art series Ontologic System of C.S. (see the Clarification of today as well).

    As we explained already in the Clarification of the 2nd of June 2012, the original Metaverse as described in the novel "Snow Crash" of Neal Stephenson is some kind of a successor of the internet resembling a Massively Multiplayer Online Game (MMOG), and populated by user-controlled avatars as well as system daemons, which can be accessed by public terminals or private mobile devices such as portable terminals not comparable with smartphones, because the mobile cell phone was not an element of the vision of N. Stephenson at all, goggles maybe similar to VR Head-Mounted Displays (HMDs), but definitely not AR glasses or HMDs, and other equipment.

    The reason why we had to delete that foundation from the webpage Organizations of the website of OntoLinux are the explanations we have found on its website, like e.g. the following ones quoted from the document Metaverse Roadmap Overview: "Metaverse [-] The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space. [At first its copy of the original Metaverse described in the novel Snow Crash was meant in the sense of a 3D web. But then descriptions from our webpage Overview were copied, specifically the original and unique integration of our variant of the reality-virtuality-continuum, including the spectrum of "augmented, mediated, virtual, and mixed reality environments", with operating systems and database management systems, which can be seen very well and easily with the Ontologic File System (OntoFS) software component used for realizing the persistence.]", "A virtually-enabled physical world. People often think of Stephenson's metaverse as an "other" place, but for many purposes the best model for the metaverse of 2016 may be augmented reality - an information-drenched physical environment where the 3D web is just one application, run in special circumstances. [Bingo!!! Despite that it is still tried to confuse the public about the original Metaverse and that bold plagiarism of our Ontoverse, we have here the undeniable proof that indeed our variant of a reality-virtuality-continuum was meant in 2007, because finally the convicting term "[A]ugmented [R]eality" (AR) in conjunction with the "virtually enhanced physical reality and physically persistent virtual space" respectively the reality-virtuality-continuum concept of our Ontoverse was named explicitley, which has not been done in 2007 as part of its obfusca- tion strategy. Or said in other words, it would have been no problem at all to give such an explanation about the Metaverse copy in 2007. Quite contrary, it is absolutely uncommon that they have not used the important term "augmented teality" at that time. In this relation, we have also our specific componsition of essential elements needed for expressing the original and unique idea (see the Clarification and the cases of the Investigations::Multimedia, AI and Knowledge Management of the 13th of April 2016). Exactly the same can be said in relation with the following quote.]", "All shared interaction- based online social environments are elements of the metaverse, whether a 1D text [Multi-User Dungeon (]MUD[)], a 2D chat room, a 3D persistent world, or multi-D collaboration interface. [...] [Taaa- Daaa!!! Here we have our mode transitions of our reality-virtuality- continuum concept again, and also our "interaction-based online social environments" realized by our OntoScope software compo- nent with its Collaborative Virtual Environment (CoVE) software component as the "multi-D[imensional] collaboration interface" of our multi-dimensional or n-Dimensional Operating System (nDOS), as explained several times over the last years. Needless to say, all mentioned software components are essential elements of our original and unique Ontologic System (OS) and hence copyrighted.]".
    Obviously, this was a copyright infringement of the Accelerated Studies Foundation all the time, because the predecessor of the Metaverse copy respectively the Ontoverse plagiarism only com- prised technologies like the Virtual Reality Modeling Language (VRML) and X3D, and a concept of a multi-participant shared virtual world online platform, like something that could be described as a prede- cessor of Second Life, which replaces the real world with a simulated one, but not a virtually enhanced physical reality in the sense of AR and Mixed Reality (MR) comprising a set of user interfaces with different dimensions and also a set of different reality environments. All these elements have been copied from the multimedia work of art series Ontologic System (OS) of C.S. and added in the year 2007 and in the following years after we started OntoLinux in the end of 2006.
    In addition, we are not aware about any hardware system, such as a desktop computer, a smartphone, or a smart goggle for example, that is designed to work in such an environment with the only exception of our Ontoscope mobile devices, including handheld computing devices, goggles and glasses, wearable computers.
    As another result of this investigation, we have to conclude once again that all Ontoscope and Holoscope devices of C.S. are also multimedia works of art covered and protected by the copyright.

  • Wikimedia Foundation→Wikipedia: We took a look at the webpages that are related with the original Metaverse and its copy respectively the illegal plagiarism of our Ontoverse.
    In general, the publicated content is not wrong, but deliberately written in a misleading way when it comes to the fact that the Metaverse copy is only about the 3D web without Augmented Reality (AR) and Mixed Reality (MR), and our original and unique variant of a reality-virtuality-continuum created by C.S., as it can be seen with the following quotes: "The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space,[1 ["Smart, J.M., Cascio, J. and Paffendorf, J., Metaverse Roadmap Overview, 2007.". Accelerated Studies Foundation. Retrieved 2010-09-23.]] including the sum of all virtual worlds, augmented reality, and the internet. [Here the attempt is made to confuse the public, because the the nebensentence says "the best model for the metaverse of 2016 may be augmented reality - an information-drenched physical environ- ment where the 3D web is just one application, run in special circumstances". See also the investigative case of the Accelerated Studies Foundation above to get the details).]", and "The Metaverse Roadmap,[8 ["The Metaverse Roadmap". Acceleration Studies Foundation.]] Acceleration Studies Foundation (2006-2007) [Here the attempt can be seen to confuse the public about the date of the relevant publications, because our publication is from the year 2006. Sadly to say, we have listed that foundation in the year 2007 with the original title "The Metaverse Roadmap (MVR) - Pathways to the 3D Web." in the OntoLinux Website update of the 6th of July 2007 (see again the investigative case of the Accelerated Studies Foundation).]".


    17.April.2016
    Investigations::Multimedia, AI and Knowledge Management

  • H. Al-Zubaide and A. A. Issa: The two scientists thought to be very clever by stealing an essential part of the Ontologic System (OS) created by C.S., that is the integration and interplay of the OntoBot and Ontologic File System (OntoFS) software components of OntoLix and OntoLinux. We quote the abstract of their plagiarism at first and then give our comment and further explanations: "A new ontology based approach is proposed to model and operate chatbots (OntBot). OntBot uses [an] appropriate mapping technique[s] to transform ontologies and knowledge into [a] relational database (if needed) and then use that knowledge to drive its chats. The proposed approach overcomes a number of traditional chatbots drawbacks including: the need to learn and use chatbot specific language such as [the Artificial Intelligence Markup Language (]AIML[)], high botmaster interference, and the use of non-matured technology. OntBot has the additional power of easy user[s] interactions using their natural language, and the seamless support of different application domains. This gives the proposed approach a number of unique scalability and interoperability properties that are going to be evaluated in future phases of this research project."
    Without any doubts, the authors have stolen an essential part of our OS as it can be seen easily by the comparison of their plagiarism OntBot with our original and unique foundational concepts and archi- tecture of our OS and by the integration of its software components of our OS, specifically of the OntoBot and the OntoFS.
    First of all, we have explained several times before the year 2011 that the foundational concepts and architecture of our OS are not based on the use of a specific intermediate language such as a markup language, but on a general ontologic model and appropriate transformations of ontologies, knowledge, informations, and all other kinds of data on this ontologic model and on intermediate or specific models if needed, such as for example the First-Order Logic (FOL) or first-order predicate calculus and the High-Order Logic (HOL), as well as the relational model based on the FOL. The foundational concepts and architecture of our OS also include a related highly sophisticated persistence layer.
    Furthermore, the specific relation of our OS to the relational model of data as used in (Relational) DataBase Management Systems ((R)DBMSs) is given by the fact that the OntoBot is directly connec- ted to the general purpose declarative logic programming language Prolog, which has its roots in FOL, is associated with artificial intelligence and computational linguistics, and used for its original intended field of use, Natural Language Processing (NLP), and also for theorem proving and expert systems for example, as well as to Datalog, which syntactically is a subset of Prolog on the one hand and on the other hand is often used as a query language for deductive databases, and by the fact that the OntoFS is directly connected to (R)DBMSs, such as e.g. the SQLite DBMS library. These are also the reasons why we repeated in the OntoLix and OntoLinux Website update of the 13th of April 2016 that "our OntoBot software component works in a very different way and is only comparable with a chatbot in relation with some few features [...]" (see also the Ontologics.info Website update of the 14th of April 2016). In addition, we mentioned in the OntoLix and OntoLinux Website update of the 13th of April 2016 once again that NLP chatbots have been realized already by the linked dialog systems, and hence are included in OSs such as OntoLinux as well.
    Therefore the OntBot is already included conceptually and techno- logically in our OntoBot and in the interplay of the OntoBot and the OntoFS, and everything has been described either on the website of OntoLinux or on this website of OntomaX.
    For sure, to hide their crime the authors have not referenced the original and unique Ontologic System OntoLinux deliberately, but instead were even so bold to give their plagiarism the title "OntBot: Ontology based chatbot", select the references very carefully and strategically to forge their true source of inspiration with the goal to increase the confusion even more, and present it at the Fourth International Symposium on Innovation in Information & Communi- cation Technology (ISIICT) in the year 2011. In this way, the criminal authors have not only mislead the scientific community but also the whole public deliberately, and also attempted to provide a foundation, so that third entities might have a possibility to avoid a causual link to the original and unique multimedia work of art series Ontologic System of C.S..

    Because we have found so many plagiarims related with our OS and its software components in the past years, we take for granted, that the OntoBot with all its essential elements and connections to the other original and unique software components and features, specifically the often referenced Bridge from Natural Intelligence to Artificial Intelligence, is also an essential, original, and unique element taken alone.

    In this conjunction, the following three observations are interestingly to note:

  • 1. As in the cases of
    • the interpretation of the reality-virtuality-continuum respectively Reality/AR/VR fusion as MR, and the related mode transitions or change of context specifics,
    • ontologic and logic based systems, such as the OntoBot,
    • the other software components, as well as
    • their integration and interplay

    by our OS, the same strategy to avoid a causual link between our OS and NLP chatbots has been applied. While in the case of the Reality/AR/VR fusion as MR the Accelerated Studies Foundation has stolen the needed content, in the case of the higher NLP chatbot capabilities of our OntoBot and OntoFS software components the two defrauding scientists have stolen the needed content. But it is already proven by our investigations that our OS is the source of inspiration in all cases, so that the causual links are still intact. That strategy does not work in general at all, but instead give us a vast amount of evidences for our investigations and prosecutions.

  • 2. In both fields of the Reality/AR/VR fusion as MR, and the NLP chatbot the connected companies Microsoft and Facebook have conducted very aggressive, highly suspicious, and extremely mis- leading marketing activities to cover their infringements of the copyrights of C.S. and us in the last months.
  • 3. In the field of AR the company Amazon has filed one of its nonsense patents and the company Google is working on a Head- Mounted Display (HMD) device, but in the field of the NLP chatbot we heard nothing so far.


    18.April.2016
    Ontonics Further steps
    Over the last days, we continued the work on a specific means. Now we have a nice solution, but because of a related development we do not need this specific means anymore, though we might use it due to its elegance.

    We also worked on a general problem in relation with a special realization of a technology. Eventually, we remembered an older solution, that we could adapt and apply for solving this specific problem successfully. But again we are not sure if we need this solution at all because of a related development, though it is still an interesting alternative.
    When thinking further about this solution, we concluded that the interesting alternative is even much more interesting in relation with a specific variant of said technology, and consequently we developed directly a special variant of a related device. Obviously, there were again too many trees to see the forest.

    Furthermore, we looked on one of the last problems with a techno- logy and developed a new variant of a device and a new variant of a related device to solve it in elegant ways.
    As a consequence, we decided to start the prototyping and production phases of the different models of the devices, which provide a performance that is at least 5 times and maybe 7 times higher when compared with common alternatives.


    19.April.2016
    Comment of the Day
    "Can of trolls", [C.S., Today]

    Ontonics Further steps
    We improved a device.


    21.April.2016
    Investigations::Multimedia, AI and Knowledge management

  • Wikimedia Foundation→Wikipedia: We found again one of the manipulations in that so- called internet encyclopedia, which this time is on the webpage "Alphabet of human thought", or more precisely its paragraphs "Logic and the Universal Language" and "Semantic web implementation", and specifically the sentence "His main interest was what is known in modern logic as classification and composition. In modern termino- logy Leibniz's alphabet was an early idea for an automated theorem prover or ontology classification reasoner.[Russell, L.J. (1985). "Leibniz, Gottfried Wilhelm". In Paul Edwards. The Encyclopedia of Philosophy Volumes 3 and 4. Macmillan Publishing. pp. 422-423. ASIN B0017IMQME. "his main emphasis... was on classification, deduction was a natural consequence of combining classified items into new classes."]", which was added with some more sections on the 12th of July 2014.
    1. On a first look we could not find any teaching, suggestion, and motivation on the pages 422 and 423, and in the quoted sentence of the referenced volumes 3 and 4 of The Encyclopedia of Philosophy of Paul Edwards that is related with automated theorem prover or ontology classification reasoner.
    2. It seems to be that C.S. had the idea to use, combine, integrate, and unify an alphabet of human thought for an automated theorem prover, an ontology classification reasoner, and also an alphabet of machine thought with the Ontologic System (OS) among many other inventions, and not G.W. Leibniz, as it can be seen on the website of OntoLinux, specifically with our OntoBot software component and its foundations, and with the linked tools in the sections Formal Verifi- cation and Intelligent/ Cognitive Agent of the webpage Links to Software. That Ontologics OntoLinux is related with ontology proper and ontology and techno- logy respectively ontonics should be found by our readers very easily.
    See also the case of the company Cycorp in the Investigations::AI and Knowledge management of the 31st of December 2013, where we already discussed a similar issue in relation with the quoted paragraph of the website of the Foundation beginning with "A Bridge Between Rich Semantic Reasoning and Theorem Provers [...]".
    In fact, with the creation of our Ontologic System series including OntoLix and OntoLinux for example, C.S. has continued the works of René Descartes (see also the Comment of the Day and the Picture of the Day of the 11th of March 2013 as well as the case of the University of the Basque Country, University of Barcelona, Fundación Paideia, and Chillida Leku Museum in the Investigations of the 26th of September 2012) and G.W. Leibniz, but developed them even further.
    3. The whole sections with the titles "Logic and the Universal Language" and "Semantic web implementation" of said cited web- page were only added at that day to mislead and confuse the user, specifically in relation with our OntoBot, Bridge from Natural Intelli- gence to Artificial Intelligence, and other original and unique features of our Ontologic System (OS).
    Another interesting information is, that we downloaded from the Wikipedia webpage "Characteristica Universalis", which has a link to the webpage "Alphabet of human thought", the graphic of Leibniz's Characteristica Universalis on the 9th of February 2014 or 4 months before this manipulation happened.
  • Google: In relation with the next investigation of manipulated web- pages of the so-called internet encyclopedia Wikipedia, specifically the webpage "Alphabet of human thought" (details are given in the case of Wikipedia above), we found also a link named Metaweb Technologies in the section "Semantic web implementation" of said webpage. But following this link to the company Metaweb Techno- logies led us to the webpage of the always highly suspicious project Freebase, that was run by Metaweb Technologies and filled up with informations by the users. On this webpage "Freebase" we got the following informations: "Metaweb was acquired by Google in a private sale announced 16 July 2010.", "Google's Knowledge Graph was powered in part by Freebase. [Singhal, Amit (May 16, 2012). "Intro- ducing the Knowledge Graph: Things, Not Strings". Google Official Blog. Retrieved September 6, 2014.]", "[...] an open API, RDF endpoint [...]", "On 16 December 2015, Google officially announced the Knowledge Graph API, which is meant to be a replacement to the Freebase API [...]", "On 3 March 2007 Metaweb announced Freebase, describing it as "an open shared database of the world's knowledge", and "a massive, collaboratively edited database of cross-linked data". Often understood as a database model using Wikipedia-turned-database or entity-relationship model, Freebase provided an interface that allowed non-programmers to fill in struc- tured data, or metadata, of general information and to categorize or connect data items in meaningful, semantic ways.", "[...] served by a triplestore [...]", "[...] at the International Semantic Web Confe- rence 2008, Freebase released its RDF service for generating RDF representations of Freebase topics [...]", and "[...] Metaweb announced a $42.5 million Series B round led by Goldman Sachs [...]".
    Another interesting point is the strategically but unsuccessfully conducted attempt to present a potential prior art in relation with a knowledge management system and learning environment by refe- rencing the document titled "Aristotle (The Knowledge Web)" of the founder of the company Metaweb Technologies. For sure, this work is not enough to show anything new in this fields or even relevant in this case, so that we only direct the reader to the case of the University of the Basque Country, University of Barcelona, Fundación Paideia, and Chillida Leku Museum in the Investigations of the 26th of September 2012, specifically in relation with ontology, epistemo- logy, and ontonics.
    In this way the proof has been given by a third entity or even the company itself that the Knowledge Graph of Google and also its Intelligent Personal Assistant (IPA) connected with said Knowledge Graph are indeed based on technologies of the semantic web, and therefore that Google has copied an essen- tial, original, and unique part of the multimedia work of art series Ontologic System of C.S., as we always explained in the past (see the case of Google in the Investigations::Multimedia, AI and Knowledge management of the 30th of April 2013, the Clarification of the 4th of May 2013 (point 10 mentions knowledge graph explicitly), the case of Google and Open Handset Alliance in the Investigations::Multimedia Android Special of the 8th of July 2013 (end of section 4.1 ("Jelly Bean"; API level 16)), the cases of Google in the Investigations::Multimedia, AI and Knowledge management of the 9th of July 2013 and 27th of September 2013, and also the Ontologics.info Further steps of the 26th of August 2013 for example).
    We can see how strategically, aggresively, and even obsessively Google is trying to create a specific situation in relation with prior art on the one hand and on the other hand think that this should also give some very clear answers to the open questions in relation with this and other issues. In fact, since many years we are looking at the company Google in relation with these kinds of manipulations conducted alone or together with other companies, editiors of the Wikipedia, or/and the worldwide media as well.

    So much about the quality and social value of swarm or crowd intelligence in particular, and the failed promisses of the internet and the Web 2.0 in general.

    Nevertheless, we would like to thank all defrauding entities for prov- ing in these ways once again on the one side the ingenuity, that led to the creation of the Ontologic System (OS), but also on the other side the originality and uniqueness of our OS. That said again, also the single ideas and concepts presented as parts of or derived in parts from our OS are copyrighted, indeed and doubtlessly.


    23.April.2016
    OntoLix and OntoLinux Website update
    By deleting the HTML comment tags we made visible in the section Multiparadigmatic Computing of the webpage Links to Software the links:

  • Andreas Schürr:
    • "Introduction to PROGRES, an Attribute Graph Grammar Based Specification Language"
    • "PROGRES: A [Very High Level (]VHL[)]-Language Based on Graph Grammars[/Graph Rewriting Systems]"
    • "PROGRES, A Visual Language and Environment for PROgramming with Graph REwriting Systems"
    • "Rapid Programming with Graph Rewrite Rules"

  • Albert Zuendorf: "Implementation of the Imperative/Rule Based Language PROGRES"
  • Andreas Schürr, A.J. Winter, and Albert Zuendorf: "Declarative Reasoning about the Structure of Object-Oriented Systems"

    We have to appologize for this little magic trick, but we wanted to test potential defrauding scientists and other criminal entities in relation with plagiarisms of our concept, which is about the inte- gration of a graph rewriting system with ontology-based, Ontology-Oriented (OO 2), and Ontologic(-Oriented) (OO 3) systems, and of our OntoBot software component.

    Graph rewriting systems have already been mentioned before in the Clarification #2 of the 10th of September 2012 and in the case of the Carnegie Mellon University and University of Washington in the Investigations::Multimedia of the 12th of May 2014, and graph grammar engineering is listed on the webpage of our OntoBlender software component. But because the Scalable Vector Graphics (SVG) and also for example the Virtual Reality Markup Language (VRML) and the Extensible 3D (X3D) markup language listed on Ontologics.info are eXtensible Markup Languages (XMLs), we only need a term rewriting system for the OntoBot to fulfill all require- ments of the foundational concept (see the OntoLix and OntoLinux Further steps and the Ontologics.info Website update of today as well).

    TaaaDaaa!!!

    OntoLix and OntoLinux Further steps
    In conjunction with the OntoLix and OntoLinux Website update of today, we would like to mention that we have also developed some kind of an advanced or Multimodal Rule Markup Language (MRML), which includes for example SVG as well in an XML based Rule ML, so that graph grammars or graph rewrite rules of for example PROGRES can be presented and interchanged, and our Natural Language Processing to Web Ontology Language (NLP2OWL) and Natural Image Processing to Web Ontology Language (NIP2OWL) used as a model language and a Natural Interchange Format (NIF) can be unified.

    Bad luck for e.g. the entities behind the Rule Markup Language (RuleML).
    Are there any questions? No, so we can continue with the more interesting stuff.

    Ontologics.info Website update
    We have added to the section Logics, Metadata, and Ontology of the website of Ontologics.info our markup language:

  • Multimodal Rule Markup Language (MRML)

    which works together with our Natural Language Processing to Web Ontology Language (NLP2OWL) and Natural Image Processing to Web Ontology Language (NIP2OWL), and allows the reduction of the NIP2OWL to the NLP2OWL respectively the unification of both mark- up languages and all the other related markup languages, as it was designed more than 15 years ago.

    We are also looking at a markup language for graphs, though we do not really need it for the foundational concept.

    Please keep in mind that all of our markup languages belong to or are elements derived from the Ontologic System.

    Style of Speed Further steps
    Recently, we have made the next step in relation with the improve- ment of our Adaptive Versatile Affordable Advanced Highly Efficient Embedded Turbofan Engine (AVAAHEETE) of our Hypersonic Jet Fighter HJF-22SR/Super Raptor.
    All components and modules of the initial version of the new jet engine model are either matured, deployed, or ground tested, so that a working prototype of the complete power plant can be constructed right away.
    In addition, we made two significant optimizations by replacing one subcomponent with its latest high-technology version and by adding a new system.
    One of the last major problems might be the glass canopy due to the generation of high heat load at maximal velocity, but a new recipe for the glass might be a solution.
    We also developed two versions of the Short Take-off and Vertical Landing (STOVL) and Vertical Take-off and Landing (VTOL) systems, though they are a more complex and expensive than the basic Short Take-off and Landing (STOL) system.

    The new frame of this version of the HJF-22SR/Super Raptor would also allow to mount a jet engine of our next generation power plant series. But this jet engine is quite a little more powerful, so that we recommend to directly go over to our HJF-1/Hyper Falcon.

    While thinking about a special problem with our hypersonic jets, such as the Hypersonic Jet Fighters (HJFs) HJF-22SR/Super Raptor and HJF-1/Hyper Falcon for example, and our hypersoars we rembered that we have already developed another solution for it.

    Even better, we concluded today that this solution provides some more advantages and even more insights for future developments. Somehow, we have not seen the forest immediately due to the trees. Nevertheless, fascinating.

    The fun will not end in the next decades.


    24.April.2016
    Clarification
    In relation with the basic properties "kernel-less reflective/fractal/holonic" listed on the webpage Overview of our Ontologic System OntoLinux we would like to clarify, that by definition

  • a recursive agent is a holon,
  • an operating system is a holon if it is based on a
    • recursive agent system or
    • reflective agent system,
    and
  • if there is more than one recursive or reflective agent or holon respectively if there is a reflective or recursive multi-agent system or holonic agent system, then the agents must be self-similar or fractal.

    OntoLix and OntoLinux Website update
    We added several links to the following sections of the webpage Links to Software:
    In the section Exotic Operating System we added the links:

  • Massachusetts Institute of Technology, Laboratory for Computer Science: Exokernel and library Operating System (libOS)
    • Dawson R. Engler and M. Frans Kaashoek: Exterminate All Operating System Abstractions
    • M. Frans Kaashoek, Dawson R. Engler, Gregory R. Ganger, Hétor M. Bricefio, Russell Hunt, David Mazikres, Thomas Pinckney, Robert Grimm, John Jannotti, and Kenneth Mackenzie: Xok and ExOS - Application Performance and Flexibility on Exokernel Systems
  • Lucent Technologies and University of California at Santa Barbara, John Bruno, José Brustoloni, Eran Gabber, Avi Silberschatz, and Christopher Small: Pebble: A Component-Based Operating System for Embedded Applications
  • University of Utah, Department of Computer Science: Flux project
    • Bryan Ford, Mike Hibler, Jay Lepreau, Patrick Tullmann, Godmar Back, Shantanu Goel, and Steven Clawson: Flux μ-kernel Environment (Fluke) - Microkernel Meets Recursive Virtual Machines
  • Sun Microsystems, James G. Mitchell, Jonathan J. Gibbons, Graham Hamilton, Peter B. Kessler, Yousef A. Khalidi, Panos Kougiouris, Peter W. Madany, Michael N. Nelson, Michael L. Powell, and Sanjay R. Radia: An Overview of the Spring System

  • National ICT Australia, Geoffrey Lee and Charles Gray: L4/Darwin [(Darbat)]: Evolving UNIX

  • University of Illinois at Urbana-Champaign, Department of Computer Science: μChoices
    • See-Mong Tang, David K. Raila, and Roy H. Campbell: A Case for Nano-Kernels
    • Roy H. Campbell and See-Mong Tang: μChoices: An Object-Oriented Multimedia Operating System
    • Peter W. Madany, Nayeem Islam, Panos Kougiouris, and Roy H. Campbell: Reification and Reflection in C++: An Operating Sytem Perspective
  • Sony Computer Science Laboratory: Muse
    • Keio University, Department of Computer Science, Yasuhiki Yokote, Fumio Teraoka, Atsushi Mitsuzawa, Nobuhisa Fujinami, and Mario Tokoro: The Muse Object Architecture: A New Operating System Structuring Concept
    • Yasuhiki Yokote, Fumio Teraoka, and Mario Tokoro: A Reflective Architecture for an Object-Oriented Distributed Operating System
  • Sony Computer Science Laboratory: Apertos
    • Yasuhiki Yokote: The Apertos Reflective Operating System: The Concept and Its Implementation
    • Yasuhiki Yokote: Kernel Structuring for Object-Oriented Operating Systems: The Apertos Approach
    • Takao Tenma, Yasuhiko Yokote, and Mario Tokoro: Implementing Persistent Objects in the Apertos Operating System
    • Keio University, Department of Computer Science, and University of Victoria, Department of Computer Science, Kenichi Murata, R. Nigel Horspool, Eric G. Manning, Yasuhiko Yokote, and Mario Tokoro: Unification of Active and Passive Objects in an Object-Oriented Operating System

  • University of Tokyo, Department of Information Science, Yuuji Ichisugi, Satoshi Matsuoka, and Akinori Yonezawa: RbCl: A Reflective Object-Oriented Concurrent Language without Run-time Kernel

  • University of Karlskrona/Ronneby, Mikael Svahnberg: Background Analysis and Design of ABOS, an Agent-Based Operating System

    In the section Semantic (World Wide) Web we added the link:

  • City University, London, Department of Computing, Michael Schroeder: Intelligent Information Integration: From Infrastructure through Consistency Management to Information Visualisation

    We added to the section Formal Modeling the link:

  • University of Otago, Department of Information Science, Stephen Cranefield, Martin Purvis, Mariusz Nowostawski, and Peter Hwang: Ontologies for Interaction Protocols

    We also added to the section Intelligent/Cognitive Agent the links:

  • Université Paris, Institut de Bio(techno)logie des Plantes (IBP), Laboratoire Formes et Intelligence Artificielle (LAFORIA), and Institut National de la Santé Et de la Recherche Médicale (INSERM) Unité 296, Faculté de Médecine, Zahia Guessoum and Michel Dojata: A Real-Time Agent Model in an Asynchronous-Object Environment
  • Nagoya Institute of Technology, Department of Intelligence and Computer Science, Tadachika Ozono and Toramatsu Shintani: Reflective Agent Programming Environment RXF and its Multi-Agent Tracer

  • University of Salford, School of Science, and University of Piraeus, Department of Informatics, Knowledge Engineering Lab: Virtual InTelligent Agents with Logic (VITAL)
    • George Anastassakis, Tim Ritchings, and Themis Panayiotopoulos: Multi-agent Systems as Intelligent Virtual Environments

    Furthermore, we added to the section Intelligent/Cognitive Interface the link:

  • Brigham Young University, Computer Science Department, Yuri A. Tijerino and Muhammed Al-Muhammed: Toward a Flexible Human-Agent Collaboration Framework with Mediating Domain Ontologies for the Semantic Web

    Moreover, we added to the section Collaborative Virtual Environment the link:

  • Scott McGlashan and Tomas Axling: A Speech Interface to Virtual Environments

    Please keep in mind that the links made so far on the webpage Links to Software have either

  • inspired the creation of our all-encompassing Ontologic System architecture, or
  • are works that are a more or less suspicious due to a conformity with our work at that time.

    We will also add much more references, but only the unsuspicious ones.
    After reading all referenced documents and the related ones, the originality and uniqueness of the multimedia work of art series Ontologic System as well as its ingenuity will easily become apparent.
    By the way, read the documents carefully, because the increased levels of integration result in the increased potential of confusion.

    Investigations::Multimedia, AI and Knowledge management

  • Google: Some days ago, we learned that the company Google has a so-called Trusty Trusted Execution Environment (TEE) with the Trusty operating system (Trusty OS) as part of its Linux kernel based operating system Android, which in large parts is a plagiarism of our Ontologic Systems (OSs) OntoLix and OntoLinux. For getting a broader background about the whole issue see for example the case of Google and Open Handset Alliance in the Investigations::Multime- dia Android Special of the 8th of July 2013 and the case of Google in the Investigations::Multimedia, AI and Knowledge management of the 21st of April 2016, as well as other linked investigative cases.
    We quote from the webpages of the so-called Gatekeeper subsystem and the Trusty TEE: "The Trusty operating system is [the compa- ny]'s open source trusted OS for TEE environments. [We are not sure, but it sounds as if the company moved from a TEE to an operating system recently.]", "The TEE must have access to [...] a secure, monotonic clock that ticks in suspend. [We can see a clock, but neither a trustworthy company nor a Caliber/Calibre.]", "A TEE processor is typically a separate microprocessor in the system or a virtualized instance of the main processor. [Specifically the term "virtualized instance" has caught our attention, because in many cases an operating system based on a microkernel architecture is used for virtualization tasks.]", "Trusty provides APIs for developing two classes of applications: Trusted applications or services that run on the TEE processor [and] Normal/untrusted applications that run on the main processor and use services provided by Trusted applica- tions[.] Software running on the main processor can use Trusty APIs to connect to trusted applications and exchange arbitrary messages with them, just like a network service over IP. It is up to the appli- cation to determine the data format and semantics of these messa- ges using an app-level protocol. Reliable delivery of messages is guaranteed by the underlying Trusty infrastructure (in the form of drivers running on the main processor), and the communication is completely asynchronous. [Somehow, the whole quote sounds like a carefully worded explanation of a different system, like for example a distributed system or more specifically a Web Operating System (WOS) or a Cloud Operating System (COS). This impression is further strengthend by the terms "network service over IP", "semantics", and "asynchronous communication", while the point "reliable" reminds us of the operating system of the Singularity project.]", "Trusted applications run as isolated processes under the Trusty OS kernel. Each process runs in its own virtual memory sandbox utilizing the MMU capabilities of the TEE processor. [...] In the current version of Trusty, all Trusty applications share the same priority [See again the operating system of the Singularity project and also the kernel-less operating systems SPACE and KLOS listed in the section Exotic Operating System of the webpage Links to Software].", "Applications for the Trusty OS can be written in C/C++ (C++ support is limited), and they have access to a small C library. [Do we read C? What is with Java, Go, and the other preferred programming languages sud- denly?]", "All Trusty applications are single-threaded; multithreading in Trusty userspace currently is unsupported. [...] Trusty currently does not support dynamic loading and unloading of applications. [The term "currently" means that these common operating system functionalities are implemented in the future. What makes us wonder is the fact, that even many (very) small operating systems have such common functionalities already.]", "Trusted applications are written as event-driven servers waiting for commands from other applications or from applications running on the main processor [Again, this is suspicious somehow, specifically in relation with other projects in this field of trusted computing, that are also connected to that company.].", "Trusted applications can also be clients of other trusted server applications. Events described in the following API sections will be delivered to trusted applications by the Trusty kernel. [This reminds us of the so-called chain of trust in relation with capability-based operating systems and it also points directly to the Trusted Execution Technology of a chip manufacturer, which even raises more questions or might be a simple answer to the whole activity.]", and "Currently all Trusty applications are developed by a single party and packaged with the Trusty kernel image. The entire image is signed and verified by the bootloader during boot. [See again the operating system of the Singularity project.] Third-party application development is not supported in this version of Trusty. [Why?]".

    Firtst of all, we would like to mention that the Trusty operating system is said to be based on the LK embedded kernel, also known as littlekernel or Little Kernel, but was known before as the (L)ittle (K)ernel based Android bootloader.
    Furthermore, as our fans and readers as well as we do know already, Google knows that we are working on our operating system core of our Ontologic Systems (OSs) such as the mentioned microkernel OntoS1 (see the OntoDroid Further steps of the 5th of January 2016, OntoLix and OntoLinux Further steps of the 21st of February 2016, and the Picture of the Day of the 3rd of March 2016 for example).
    But that company does not know what we do exactly. So what we have here is the very initial step that has not many features, but as much as possible of the known features. The Trusty OS is also flexible enough to be developed in all directions and in this way to be used for continuing its copying.

    As it was the case from the start of OntoLinux, there is absolutely no need for any entity to get in panic and to manipulate, copy, or do whatsoever, because we already have all what is needed to make our Ontology-Oriented Operating System, Ontologic Operating System, and Ontologic System architectures original and unique works.


    25.April.2016
    Ontonics Further steps
    We applied the general concept of a technique with a different technique, and also looked at technologies to realize the new solution. What makes this invention so interesting is its huge potential to increase the efficient use of a limited resource.

    OntoLix and OntoLinux Further steps
    We are thinking about marking the references or links in the related webpages with a

  • green dot if it belongs to the
    • original set of foundational works or/and
    • initial set of inspirational sources,
  • red dot if its original website or webpage is offline, and
  • blue dot if it is suspicious due to a conformity with our work at that time, which virtually includes everything that is related with
    • ontology and software engineering, or/and
    • our work and was publicated after the year 1999, specifically in the period 2001 to 2005.

    OntoLix and OntoLinux Website update

    We added to the section Exotic Operating System of the webpage Links to Software the link:

  • Patrick Alexander Tullmann: The Alta Operating System

    which is based on the Flux μ-kernel Environment (Fluke).

    On the same webpage, we added to the section Natural Language Processing the link:

  • Microelectronics and Computer Technology, Chung Hee Hwang: Incompletely and Imprecisly Speaking Using Dynamic Ontologies for Representing and Retrieving Information

    We also added to the section Formal Verification the link:

  • University of Aberdeen, Department of Computer Science, Andrew Watson and Alun Preece: Verifying Ontological Commitment in Knowledge-Based Systems

    In relation with this Website update of today (see also the case of the Wikipedia in the Investigations::Multimedia, AI and Knowledge management of the 21st of April 2016) we would like to ask the following question: Have our readers really thought that we use the basic functionalities of our automated theorem prover and our ontology classification reasoner only for verifying software?
    For sure, the answer is: This is not the case, because we use our formal ontology, formal verification, and ontology-based knowledge- based system respectively ontologic system for software engineering as well.

    Furthermore, in relation with the specific link to the operating sys- tem Alta added by this website update, we would like to remind interested entities that the type safety and the type system of programming languages on the one side and ontology on the other side have something in common.
    Now, the little joke with the phrase "OntoLinux can be seen as the worldwide first and actually only so called softron/singularity" on the webpage Introduction should also be more understandable. If not, then we recommend to read the case of the company Google in the Investigations:: Multimedia, AI and Knowledge management of 24th of April 2016yesterday and to look for the term singularity and the hint in its last section.


    26.April.2016
    OntoLix and OntoLinux Website update
    After we made another look at the following projects, that are related with the programming language C on the one hand and the programming model behind our OntoBlender software component on the other hand, we added them to the section Software Develop- ment Tool of the webpage Links to Software:

  • Simon Peyton Jones, Norman Ramsey, C-- team, sponsors, community, and friends: C--
  • AT&T Labs Research, Greg Morrisett, Trevor Jim, Dan Grossman, Mike Hicks, and Cyclone team: Cyclone - A Safe Dialect of C

    See also the OntoLix and OntoLinux Further steps of the 16th of November 2014 and the Ontonics, OntoLab, Ontologics, OntoLix and OntoLinux Further steps of the 20th and 22nd of January 2015.


    27.April.2016
    Comment of the Day
    City Big Fun™

    Clarification
    "D is not a scripting language, nor an interpreted language. It doesn't come with a VM, a religion, or an overriding philosophy. It's a practical language for practical programmers who need to get the job done quickly, reliably, and leave behind maintainable, easy to understand code.", [D]

    Oh, this is so very 20th century style. Obviously, it is still not under- stood what our Ontologic System with its totally generalized Multilingual Multimodal Multiparadigmatic Multimedia Programming (M⁴P) technique can do since its official start in the year 2006 and what it means when we said: We do not program anymore.
    Said this, we give a short example about how the ontology-based, ontology-assisted, and ontologic natural language programming paradigm and related automatic programming environment works, which are included in C.S.' invention of the Ontology-Oriented (OO 2) and Ontologic(-Oriented; OO 3) Programming Paradigm as part of the Ontologic System, which again "integrates all in one" since its beginning, such as for example "cognitive agent systems" and "computer-aided software engineering tools" (see also the message Ontologics OntoLinux officially started publicated on the 9th of November 2006, the webpages Overview and Links to Software of the OntoLinux website, the Clarification #1and #2 of the 10th of September 2012, the OntoLix and OntoLinux Further steps of the 10th of March 2013, and also the case of the company General Electrics in the Investigations::Multimedia, AI and Knowledge management of the 6th of May 2013 and the case of the company Wolfram Research in the Investigations::AI and Knowledge management of the 8th of February 2014):

  • A software developer or just a user tells a machine running our Ontologic System what she or he wants.
  • The spoken words are translated to our ontologic model structure, which could result in a data that is similar to a text written in a controlled language such as Attempto Controlled English for example.
  • The ontolgic model structure is used to
    • understand what is wanted respectively the intention,
    • enrich the input with what is needed respectively the desire, and
    • generate all kinds of models of all kinds of programming paradigms (see the Feature-list #5 of our OSs OntoLinux and OntoLix).
      The OntoScope and the OntoBlender software components are only used in this context of programming for
      • visualizing,
      • understanding,
      • changing, and
      • testing
        the actual data and programms, as well as for
      • programming by using clasic techniques (e.g. typing on a keyboard).
  • The ontolgic model structure is also used to interpret or to compile at least one of the generated models.
  • The resulting model respectively program (both is right due to reflection and holon) is exectued forward and if possible and needed backward as well.

    In the near future, a software developer or user even do not need to speak anymore by using some kind of an individual gesture based sign language, or by wearing a Brain Computer Interface (BCI) and thinking.

    Ontonics Further steps
    We have begun the planning stage of the construction phase of at least two battery manufacturing plants in the U.S.A..
    In this context we found out, that one of our battery technologies provides in another specific situation a significant higher perfor- mance than comparable batteries of other entities.

    For sure, potential customers are our business units Ontoscope, iRaiment, and Style of Speed.

    Furthermore, we are continuing with connecting the dots. Now, we also have a mapping service with satellite images and a cloud computing service with data storage space for our friends, fans, users, and customers so there is no need for Microsoft, Google, Amazon and Co. anymore.
    Private data protection, social service, propeller hat, and batteries are always included, so there is no need for Facebook and Co. anymore.

    Style of Speed Further steps
    We though about the renaming of the model City :) (City Fun) to City :D (City Big Fun) and the development of a new model, which can be described as the smaller version of the City :) (City Fun).
    But in the end, we concluded that the City :) (City Fun) is perfect.

    Investigations::Multimedia, AI and Knowledge management

  • Wikimedia Foundation→Wikipedia: On the 24th of December 2013 the webpage "Probabilistic relational programming language" was moved to "Probabilistic programming language" and its sentence part "The inventors' choices of underlying basic language depend on the similarity of their relatio- nal models to the basic language's relational model" was changed to "The inventors' choices of underlying basic language depend on the similarity of their models to the basic language's ontology".

    Over the years, we have seen many webpages manipulated in one or another way, and we guess that all webpages related with the works of C.S. and our company have already been manipulated or will be manipulated in the coming years.


    28.April.2016
    Ontonics Further steps
    We optimized a subcomponent in two different ways.


    29.April.2016
    Clarification
    *** Work in progress ***
    After we have discussed the one limit of the multimedia work of art series "Ontologic System" of C.S. with the Ontologic Systems and the Ontoverse (see the Clarification of the 16th of April 2016 for example), we would like to discuss a little more the other limit that ultimately grounds our Ontologic System in the interplay of chaos and order of the observable universe and slightly beyond.

    This discussion begins with two sections about some of the foundations and basic properties of our Evolutionary operating system (Evoos), which is described in the The Proposal and The Prototype, and was developed further and refined with our Ontologic System.
    Correspondingly, the succeeding sections follow on seamlessly from the previous ones.
    fusion of natural and artificial, and real and virtual, physical and metaphysical.

    1. Fractal Structure
    The fractal geometry of nature

    Fractals everywhere

    Interestingly, the number system of mathematics (not to be confused with expressing numbers by using symbol-based numeral systems), as well as for example strange attractors and Julia sets of the mathematical field of the chaos theory have a fractal structure, which somehow is connected with

  • self-similarity,
  • self-referentiality,
  • self-description, and
  • self-reflection, but also with
  • self-organization (see the Originals of the 22nd of September 2009 and the case of the broadcaster Red Bull Media House→Servus TV in the Investigations of the 12th of July 2012 as well).
    Important to note in this context are the
  • fact, that for whatever reasons fractal structures, mathematics, and logics do not need a syntax and accordingly a symbol system to exist, and
  • proposed arrangement to take said precondition as a starting point for our Ontologic Systems, which we marked with a new zero designated as Ontologic Zero and symbolized by the fractal sign O# ({Here are missing some references to the explanation made in the last years.}).

    2. From Natural Systems to Formal Systems

    Self-referentiality or self-reference of a fractal is giving by its definition.

    Evolving Self-Reference: Matter, Symbols, and Semantic Closure
    "Abstract
    A theory of emergent or open-ended evolution that is consistent with the epistemological foundations of physical theory and the logic of self-reference requires complementary descriptions of the material and symbolic aspects of events. The matter-symbol complementarity is explained in terms of the logic of self-replication, and physical distinction of laws and initial conditions. Physical laws and natural selection are complementary models of events. Physical laws describe those invariant events over which organisms have no control. Evolution by natural selection is a theory of how organisms increase their control over events. A necessary semantic closure relation is defined relating the material and symbolic aspects of organisms capable of open-ended evolution."
    "[... S]elf-reference that has open-ended evolutionary potential is an autonomous closure between the dynamics (physical laws) of the material aspects and the constraints (syntactic rules) of the symbolic aspects of a physical organization. [...] this self-referent relation [is called] semantic closure [...]. Semantic closure requires complementary models of the material and symbolic aspects of the organism."
    Its list of reference includes a lot of interesting works, including

  • Born, M.: Symbol and reality. 1965.
  • Burgers, J. M.: On the emergence of patterns of order. 1963.
  • Churchland, P. M.: Matter and Consciousness. 1984.
  • Harnad, S.: The symbol grounding problem. 1990.
  • Kauffman, S. A.: Metabolic stability and epigenesis in randomly connected nets. 1969.
  • Kauffman, S. A.: The Origins of Order. 1993.
  • Langton, C.: Artificial Life. 1988.
  • Leff, H. S., Rex, A. F.: Maxwell's Demon, Entropy, Information, Computing. 1990.
  • Newell, A.: Physical symbol systems. 1980.
  • Pattee, H. H.: How does a molecule become a message? 1969.
  • Pattee, H. H.: Cell psychology: An evolutionary approach to the symbol-matter problem. 1982.
  • Pattee, H. H.: Emergence in physical, computational, and network models. In: Patel M. J., Harvey, I.: Complex Adaptive systems and Evolution of Information. 1992.
  • Pattee, H. H.: Simulations, realizations, and theories of life. In: Langton, C.: Artificial Life. 1988.
  • Pylyshyn, Z.: Cognition and Computation. 1984.
  • Rosen, R.: Complexity and system description. 1977.
  • Simon, H. A.: The architecture of complexity. 1962.
  • Stein, D.L.: Lectures in the Sciences of Complexity. 1988.
  • Toffoli, T.:Physics and computation. 1982.
  • Thomson, D.: On Growth and Form, 2nd Edition.1942.
  • von Neumann, J.: Mathematical Foundations of Quantum Mechanics. 1955.
  • von Neumann, J.: The Theory of Self-reproducing Automata. 1966.
  • Weber, B. H., Depew, D. J., and Smith, J. D.: Entropy, Information, and Evolution. 1988.
  • Wheeler, J. A.: Information, physics, quantum: The search for links. 1990. In: Zureek, W. H.: Complexity, Entropy, and the Physics of Information. 1990.
  • Yates, F. E.: Self-organizing Systems: The Emergence of Order. 1987.
  • Yovits, M. C., Cameron, S.: Self Organizing Systems. 1960.
  • Zureek, W. H.: Complexity, Entropy, and the Physics of Information. 1990.

    Life-Like Computing Beyond the Machine Metaphor
    "Introduction
    [... W]e attempt here to give a short nontechnical summary [...] of a set of general ideas about computer modelling, and to present an account of an operational modelling methodology for dealing with models of life, and in particular, with models of evolving systems.
    Evolvability is perhaps the most distinctive characteristic of living systems. Many biologists [...] consider this to be the key to life. Evolution produces novelity; so it seems quite natural to say that one of the primary problems of the modelling of life is that of the representation of novelty.
    [... I]n ordr to represent novelty one has to go beyond what is usually considerd to be the computer approach or, rather, the computer metaphor. [... W]e shall outline a new model system, which is realizable by computations in an approximative sense, and can possibly serve as a useful tool for the study of novelty.
    [... W]e will point out that existing computer-based models of life correspond to encapsulated or enframed systems, the identity of which is subordinated to operations that delimit their complexity and thereby prevent them from incorporating new information. In contrast, the proposed new apporach will make it possible to let the model components develop unexpected relations, and to extend their property spaces by means of what will be recognized as a self-modifying behavior."

    Logic without Syntax
    even a syntax is not needed and therefore no symbols and symbol systems are needed (see the Clarification #1 of the 10th of September 2012). Implications:

  • Life just exists.
  • On the one hand mathematics and logics are a cause of intelligent life, but on the other hand intelligent life embodies the interpretation of mathematics and logics.

    But the question remains: Who created them?

    Intelligence without representation

    Symbol Systems
    Symbols and symbol systems are needed for handling information by e.g. a human.
    A symbol system provides the symbol-grounding and symbolic processing for intelligent behavior and {?statement} on the supposed non-computational and "mindless" aspects of brains (the means that cognitive neuroscience will eventually reveal to us).

    But it is also obvious that

    • spectrum or continuum between non-symbolic and symbolic, and
    • spectrum or continuum between determinism and non-determinism

    and that

    • symbolic Artificial Intelligence (AI 1) is not sufficient to
      • explain,
      • synthesize, and
      • create or construct

      intelligence, consciousness, and such alike, and

    • Physical Symbol System Hypothesis (PSSH) must be wrong or at least not complete.

    Symbol Grounding Problem
    The symbol grounding problem "is related to the problem of how words get their meanings, and of what meanings are. The problem of meaning is in turn related to the problem of consciousness, or how it is that mental states are meaningful. [...]
    Consciousness. Here is where the problem of consciousness rears its head. For there would be no connection at all between scratches on paper and any intended referents if there were no minds mediating those intentions, via their internal means of picking out those referents.
    So the meaning of a word in a page is "ungrounded," whereas the meaning of a word in a head is "grounded" (by the means that cognitive neuroscience will eventually reveal to us), and thereby mediates between the word on the page and its referent.
    Computation. What about the meaning of a word inside a computer? Is it like the word on the page or like the word in the head? This is where the Symbol Grounding Problem comes in. Is a dynamic process transpiring in a computer more like the static paper page, or more like another dynamical system, the brain? [...] Turing Test [...] Searle's Chinese Room Argument [...] Formal Symbols [...] Natural Language and the Language of Thought", [Stevan Harnad, webpage, 7th of November 2006]

    Integrated Connectionist Models: Building AI Systems on Subsymbolic Foundations
    "Introduction
    Recently there has been a lot of excitement in cognitive science about the subsymbolic (i.e., parallel distributed process, or distributed connectionist, or distributed neural network) approach. Subsymbolic systems seem to capture a number of intriguing properties of human-like information processing such as learning from examples, context sensitivity, generalization, robustness of behavior, and intuitive reasoning. These properties have been very difficult to model with traditional, symbolic techniques.
    Within this new paradigm, the central issues are quite different (even incompatible) from the traditioal issues in symbolic cognitive science, and the research has proceeded without much in common with the past. However, the ultimate goal is still the same: to understand how human cognition is put together. Even if cognitive science is being built on a new foundation [...] many of the results obtained through symbolic research are still valid, and could be used as a guideline for developing subsymbolic models of cognitive processes.
    This is the approach taken in building DISCERN (DIstributed SCript processing and Episodic memorRy Network [...]), a distributed neural network model fo script-based story understanding. DISCERN is purely a subsymbolic model, but at the high level it consists of modules and information structures similar to those of symbolic systems, such as scripts, lexicon, and episodic memory. At the highest level of cognitive modeling, the symbolic and subsymbolic paradigms have to address the same basic issues. Outlining a parallel distributed approach to those issues is the purpose of DISCERN.
    DISCERN is an integrated connectionist architecture. Independent neural network models of the various subtasks are brought together into a single system capable of performing the high-level cognitive taks."
    Its list of reference includes a lot of interesting works, including

  • Dolan, C. P.: Tensor manipulation networks: Connectionist and symbolic approaches to comprehension, learning and planning. 1989.
  • Dyer, M. G.: Symbolic neuroengineering for natural language processing: A multilevel research approach. 1991. In: Barnden, J.A., Pollack, J.B.: High-level connectionist models. 1991.
  • Elman, J. L.: Incremental learning, or The importance of starting small. 1991.
  • Feldman, J. A.: Neural representation of conceptual knowledge. 1991.
  • Fodor, J. A.: Modularity of mind: An essay on faculty psychology. 1983.
  • Harris, C. L., Elman, J. L.: Representing variable information with simple recurrent networks. 1989.
  • Hinton, G. E.: Mapping part-whole hierarchies into connectionist networks. 1990.
  • Kohonen, T.: Self-organization and associative memory. 1989.
  • Kohonen, T.: The self-organizing map. 1990.
  • Kolodner, J. L.: Retrieval and organizational strategies in conceptual memory: A computer model. 1984.
  • Laird, J. E., Newell, A., Rosenbloom, P. S.: SOAR: An architecture for general intelligence. 1987.
  • Lebowitz, M.: Generalization and memory in an integrated understanding system. 1980.
  • McClelland, J. L., Rumelhart, D. E., PDP Research Group: Parallel distributed processing: Explorations in the microstructure of cognition, Volume 2: Psychological and biological models.1986.
  • Miikkulainen, R.: Trace feature map: A model of episodic associative memory. 1992.
  • Miikkulainen, R.: Subsymbolic natural language processing: An integrated model of scripts, lexicon, and memory. 1993.
    The work is about the DIstributed SCript processing and Episodic memorRy Network (DISCERN) subsymbolic model and integrated connectionist architecture with modules and information structures, such as scripts, lexicon, and episodic memory.
  • Miikkulainen, R., Dyer, M. G.: Natural language processing with modular neural networks and distributed lexicon. [Natural Language Processing With Modular PDP Networks and Distributed Lexicon.]1991.
  • Minsky, M.: Society of mind. 1985.
  • Newell, A.: Physical symbol systems. 1980.
  • Newell, A.: Unified theories of cognition. 1991.
  • Reeves, J. F.: Computational morality: A process model of belief conflict and resolution for story understanding. 1991.
  • Rumelhart, D. E., Hinton, G. E., McClelland, J. L.: A general framework for parallel distributed processing. 1986. In: Rumelhart, D.E., McClelland, J. L.: Parallel distributed processing: Explorations in the microstructure of cognition, Volume 1: Foundations. 1986
  • Rumelhart, D. E., McClelland, J. L., PDP Research Group: Parallel distributed processing: Explorations in the microstructure of cognition, Volume 1: Foundations. 1986.
  • St. John, M. F., McClelland, J. L.: Learning and applying contextual constraints in sentence comprehension: 1990.
  • Smolensky, P.: Tensor product variable binding and the representation of symbolic structures in connectionist systems. 1990.
  • Touretzky, D. S.: Connectionism and compositional semantics. 1991. In: Barnden, J.A., Pollack, J.B.: High-level connectionist models. 1991.

    Self-Modifying Systems in Biology and Cognitive Science: A new Framework for Dynamics Information and Complexity

    Symbol Grounding Transfer with Hybrid Self-Organizing/Supervised Neural Networks
    "Abstract
    This paper reports new simulations on an extended neural network model for the transfer of symbol grounding. It uses a hybrid and modular connectionist model, consisting of an unsupervised self-organizing map [(SOM)] for stimulus classification and a supervised [multi-layer perceptron (MLP)] network for category acquistion and naming. The model is based on a psychologically-plausible view of symbolic communication, where unsupervised concept formation precedes the supervised acquisition of category names. The simulation results demonstrate that grounding is transferred from symbols denoting object properties to newly acquired symbols denoting the object as a whole. The implications for cognitive models integrating neural networks and multi-agent systems are discussed."
    "The model proposed here implements an autonomous cognitive system, immune to the symbol grounding problem."
    "The current model implements neural networks composed of two modules and a retina for input [...]. The first module is a two-layer [unsupervised] Self-Organizing Map (SOM) [for stimulus classification], while the second is a [supervised] multi-layer perceptron (MLP) [for category acquistion and naming]. This new model is a further extension of the previous connectionist models of symbol grounding and transfer [...]."
    Its list of reference includes a lot of interesting works, including

  • Brooks, R. A.: Intelligence without representation. 1991.
  • Cangelosi, A., Greco, A., Harnad S.: From robotic toil to symbolic theft: grounding transfer from entry-level to higher-level categories. 2000.
  • Cangelosi, A., Greco, A., Harnad S.: The adaptive advantage of symbolic theft over sensorimotor toil: Grounding language in perceptual categories. 2000.
  • Cangelosi, A., Parisi, D.: Simulating the Evolution of Language. 2000.
  • Dyer, M. G.: Grounding language in perception. 1994.
  • Fodor, J. A.: The Language of Thought. 1975.
  • Harnad, S.: The Symbol Grounding Problem. 1990.
  • Honkela, T., Winter, J.: Simulating language learning in community of agents using self-organizing maps. 2003.
  • Kohonen, T.: The self-organizing map. 1990.
  • Marocco, D., Cangelosi, A., Nolfi, S.: The emergence of communication in evolutionary robots. 2003.
  • Rumelhart, D. E., McClelland, J. L., PDP Research Group: Parallel distributed processing: Explorations in the microstructure of cognition, Volume 1: Foundations. 1986.
  • Plunkett, K., Sinha, C., Moller, M. F., Strandsby, O.: Symbol grounding or the emergence of symbols? Vocabulary growth in children and a connectionist net. 1992.
  • Schyns, P.G.: A modular neural network model of concept acquisition. 1991.
  • Vogt, P.: Bootstrapping grounded symbols by minimal autonomous robots. 2000.

    Dynamic Symbol Systems
    "Abstract
    This thesis introduces dynamic symbol systems (DSS). The approach combines a symbolic format of information with a self-organizing dynamics. It is primarily intended for the modeling of intelligent, situated agents.
    The basic information processing module is a self-organizing stream. In computational terms, this is an anytime-algorithm for the processing of information that comes in a quite general stream format. In terms of thermodynamic systems, it is an open, dissipative, rapidly self-organizing system. In terms of cognitive science, a self-organizing stream is a module that can appear at any place from the peripheric sensomotoric interface to the central conceptual level, performing tasks of pattern completion, noise filtering, and gestalt formation.
    Different self-organizing streams can be coupled, yielding complex, self-organizing information processing systems. These associeties can span the entire periphery-centre axis of an agent. Top-down and bottom-up influences mutually support each other, with none of them having causal or temporal precedence over the other.
    At the most central, conceptual level, the DSS representation format is in many aspects comparable to classical semantic networks. The approach proposes answers to several controversial issues concerning the nature of concepts, e.g., context sensitivity, nonmonotonic inheritance, the nature of concepts vs. attributes, and conceptual cycles.
    DSS is a concrete formal instantiation of a general, structuralistic epistemology for situated information processing, namely, dynamic symbol structures. The key assumption of this perspective is to consider symbols as empirical, physical observables, which can be reliably detected in an information processing system. This epistemological frame yields a unified view on two paradigms that are often considered incompatible, i.e., the physical symbol systems paradigm and situated action.
    The dynamics is described in algorithmic terms. It should be relatively straightforward to make the formalism run on a computer. As yet, however, the approach is not implemented."
    Its list of reference includes a lot of interesting works, including

  • Barwise, J., Moss L.: Hypersets. 1991
  • Brachman, R. J., Schmolze, J. G.: An Overview of the KL-ONE Knowledge Representation Scheme. 1985
  • Brooks, R. A.: New Approaches to Robotics. 1991.
  • Burks, A. W.: John von Neumann: Theory of Self-reproducing Automata. 1966.
  • Chalmers, D. J.: Subsymbolic Computation and the Chinese Room. 1990. In: Dinsmore, J. (ed.): The Symbolic and Connectionist Paradigms: Closing the Gap. 1992.
  • Chalmers, D. J.: Connectionism and Compositionality: Why Fodor and Pylyshyn Were Wrong. 1992.
  • Chalmers, D. J.: Toward a Theory of Consciousness. 1993
  • Chalmers, D. J.: Passing Markers: A Theory of Contextual Influence in Language Comprehension. 1983.
  • Doyle, J.: A Truth Maintenance System. 1979.
  • Drescher, G. L.: Made-up Minds: A Constructivist Approach to Artificial Intelligence. 1991.
  • Flavell, J. H.: The Developmental Psychology of Jean Piaget. 1968.
  • Goldberg, D. E.: Genetic Algorithms in Search, Optimization, and Machine Learning. 1989.
  • Harnad, S.: The Symbol Grounding Problem. 1990.
  • Holland, J. H.: Adaptation in Natural and Artificial Systems. 1975.
  • Hofstadter, D. R., Mitchell, M. : The Copycat Project: A Model of Mental Fluidity and Analogy-Making. 1992.
  • Kobsa, A.: Utilizing Knowledge: The Components of the SB-ONE Knowledge Representation Workbench. 1991.
  • Lehmann, F.: Semantic Networks. 1992. In: Lehmann, F.: Semantic Networks in Artificial Intelligence. 1992.
  • Maturana, H. R., Varela, F. J.: The Tree of Knowledge: the Biological Roots of Human Understanding. 1984.
  • Mehl, S.: Dynamische Semantische Netze: Zur Kontextabhängigkeit von Wortbedeutungen. 1992.
  • Minsky, M.: The Society of Mind. 1985.
  • Nebel, B.: Terminological Cycles: Semantics and Computational Properties. In: Sowa: Principles of Semantic Networks. 1991.
  • Newell, A.: Physical Symbol Systems. 1980.
  • Piaget, J.: Le structuralisme. 1968.
  • Quillian, M. R.: Semantic Memory. In: Minsky, M.: Semantic Information Processing. 1968.
  • Schwefel, H.-P.: Numerische Optimierung von Computer-Modellen mittels der Evolutionsstrategie. 1977.
  • Shoham, Y.: Agent-oriented Programming. 1993.
  • Sowa, J. F.: Conceptual Graphs as a Universal Knowledge Representation. In: Lehmann, F.: Semantic Networks in Artificial Intelligence. 1992.
  • Steels, L.: Building Agents out of Autonomous Behavior Systems. In: Steels, Brooks: The "Artificial Life" Route to "Artificial Intelligence": Building Situated Embodied Agents. 1993.

    Physical Symbol System Hypothesis
    "The Physical Symbol System Hypothesis (PSSH), first formulated by Newell and Simon in their Turing Award paper, states that "a physical symbol system [such as a digital computer, for example] has the necessary and sufficient means for intelligent action." The hypothesis implies that [(list points added)]

  • computers, when we provide them with the appropriate symbol-processing programs, will be capable of intelligent action[, and] also [...]
  • "the symbolic behavior of man arises because he has the characteristics of a physical symbol system""

    in relation to symbol grounding and symbolic processing required for intelligent behavior.

    The hypothesis has been attacked since its publication. For example, Artificial Intelligence (AI) requires AI 1 plus AI 2 that has been designated as AI 3 and included into SoftBionics (SB) by us (see also the section Softbionics and Artificial Intelligence 3).

    3. Abstract Machines
    In the CHemical Abstract Machine (CHAM) approach states of a machine are chemical solutions where floating molecules can interact according to reaction rules.

    We do not have only [low order logic calculi], but we thought it would be better to improve the expressive power respectively the calculus of the CHAM and in this way of the Ontologic System even further. While in CHAM "[i]nference rules are replaced by standard rewrite rules", we added to the rewrite rules the graph grammars or graph rewrite rules that act on the ontologic model when represented as a hypergraph.
    In this way, our Ontologic System is grounded a little beyond the observable universe, which suggests that it constitutes some kind of a "spirit".

    4. Natural Sciences
    The OntoBot with rewrite rules with biological pathway of Maude provides the chemistry and also molecular biology.

  • The Proposal provides for example the developmental biology, the psychology, and the epistemology, but also the evolutionary biology.
  • The simulations and the telescopes provide already the physics (see the related sections on the webpages Links to Software and Links to Organizations for example).
  • And the Caliber/Calibre provides all the rest.

    5. Architecture and Model
    Replace atoms with syntax respectively signs and code and molecules with semantic respectively intelligent hardware and software agents (including actors). Communicate without a common language by mediating ontologies respectively the ontologic model (see for example the Investigations::Multimedia, AI and Knowledge management and the OntoLix and OntoLinux Website update of the ...), which solves the Tower of Babel problem.

    Self-replication is some kind of a dynamic self-referencing symbol system, which again is some kind of dynamic self-similarity, which again is some kind of dynamic fractal structure (see section 1. Fractal Structure again).

    6. Visualization
    The complexity and dynamics must be visualized to understand the AI system respectively the OntoBot. Again the approach of SoftBionics (SB) helps in this situation. For example, the visualization of biochemical reaction nets (document "Visualisierung biochemischer Reaktionsnetze").

    7. Realization Processing
    How to process? Use our Wireless Supercomputer (WiSer) and a 3D printer operated by our Ontologic System.

    8. Conclusion
    Because of the reasons or arguments that

  • life just exists,
  • the Ontologic System is based on the Ontologic Zero, and
  • the Ontologic System constitutes a "spirit",

    an Ontologic System is also an artificial living being at least, or being more precise, a new and higher system given the funny descriptions in the Clarification of the 16th of April 2016.

    As we said, the Ontologic System is an absolutely outstanding, original and unique, and all-encompassing work.

    OntoLix and OntoLinux Website update
    We created the new webpage Literature and added it to the webpage Documents.
    In a subsequent step, we added in this webpage Literature the new sections

  • Logics,
  • Abstract Machine,
  • Symbol System,
  • Ontology,
  • Symbolic Artificial Intelligence (AI 1),
  • Emergent Artificial Intelligence (AI 2),
  • Hybrid Artificial Intelligence (AI 3),
  • Evolutionary Strategy (ES),
  • Evolutionary Algorithm (EA),
  • Genetic Algorithm (GA),
  • Genetic Programming (GP),
  • Hybrid Evolutionary Computing (HEC), as well as
  • Cybernetics.

    In the section Logics we added:

  • Stanford University, Dominic Hughes: Logic without Syntax

    In the section Abstract Machne we added:

  • Institut National de Recherche en Informatique et Automatique (INRIA) Rocquencourt, Cédric Fournet and Georges Gonthier: The reflexive CHAM and the join-calculus

  • Institut National de Recherche en Informatique et Automatique (INRIA) and University California, San Diego, S. Abiteboul, C. Papadimitriou, and V. Vianu: The Power of Reflective Relational Machines

    In the section Symbol System we added:

  • Stanford University, Stanford Artificial Intelligence Laboratory, Nils J. Nilsson: The Physical Symbol System Hypothesis: Status and Prospects

  • Universität Bielefeld, Technische Fakultät, Arbeitsgruppe Wissensbasierte Systeme (Künstliche Intelligenz), Herbert Jaeger: Dynamic Symbol Systems

    In the section Hybrid Artificial Intelligence (AI 3) we added:

  • University of Texas at Austin, Department of Computer Sciences, Diane Law: Searle, Subsymbolic Functionalism and Synthetic Intelligence

  • University of Plymouth, School of Computing, Communication and Electronics, and University of Geno, Department of Anthropological Sciences, Thomas Riga, Angelo Cangelosi, and Alberto Greco: Symbol Grounding Transfer with Hybrid Self-Organizing/Supervised Neural Networks

    We also added to the section Cybernetics the documents:

  • State University of New York at Binghampton, Systems Science Department, Howard H. Pattee: Evolving Self-Reference: Matter, Symbols, and Semantic Closure
  • University Tübingen, Department of Theoretical Chemistry, and Eötvös University, Budapest, Department of Ethology, Georg Kampis: Life-Like Computing Beyond the Machine Metaphor
  • Georg Kampis: Self-Modifying Systems in Biology and Cognitive Science: A new Framework for Dynamics Information and Complexity

    Furthermore, we added several links to various sections of the webpage Links to Software as follows.

    In the section Exotic Operating System we added the link:

  • University of Notre Dame, Dinesh Chandrakant Kulkarni: Pi: A New Approach for Flexibility in System Software

    In the section Formal Modeling we added the link:

  • University of Hong Kong, Department of Computer Science, T.H. Tse and C.P. Cheng: NOODLE - Towards a 3-dimensional Net-based Object-Oriented DeveLopment Environment
  • University of Queensland, Department of Computer Science, and Queensland University of Technology, Faculty of Information Technology, Peter N. Creasy and Henderik A. Proper: A Generic Model for 3-Dimensional Conceptual Modelling

    In the section Formal Verification we added the links:

  • Technical University of Budapest, Department of Measurement and Information Systems, Dániel Varró, Gergely Varró, András Pataricza:
    • Designing the automatic transformation of visual languages
    • Automatic Graph Transformation in System Verification

    In the section Intelligent/Cognitive Agent we added the link:

  • Carnegie Mellon University, School of Computer Science, Joseph A. Giampapa, Katia Sycara, and Austin Fath: A Multi-Agent System for Automatically Resolving Network Interoperability Problems

    In the section Intelligent/Cognitive Interface we added the link:

  • Massachusetts Institute of Technology, Computer Science and Artificial Intelligence Lab (CSAIL), Terry Winograd: Procedures as a Representation for Data in a Computer Program for Understanding Natural Language

    In the section Visualizing we added the link:

  • Universität Passau, Fakultät für Mathematik und Informatik, Falk Schreiber: Visualisierung biochemischer Reaktionsnetze

    In the section Window System we added the link:

  • Université Paris-Sud, Laboratoire de Recherche en Informatique (LRI), and Institut National de Recherche en Informatique et Automatique (INRIA), Olivier Chapuis and Nicolas Roussel: Metisse is not a 3D Desktop!

    Finally, we added to the section Collaborative Virtual Environment the link:

  • Brown University, Providence, and Naval Postgraduate School, Monterey, Bob Zeleznik, Loring Holden, Michael Capps, Howard Abrams, and Tim Miller: Scene-Graph-As-Bus: Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications

    Everything can be found on the OntoLinux website or is linked by a reference since its official publication in 2006.
    Are there any questions? No, then we can continue with the more interesting features that everybody understands again.


    30.April.2016
    OntoLix and OntoLinux Website update
    We moved from the section Exotic Operating System of the webpage Links to Software the links:

  • Ecole des Mines and Institut National de Recherche en Informatique et Automatique (INRIA), Gérard Berry and Gérard Boudol: CHAM - The Chemical Abstract Machine

    to the section Abstract Machne of the webpage Literature.

    We also:

  • corrected the designation of the section Evolutionary Algorithm (EA) to Evolutionary Programming (EP),
  • extended the designation of the section Cybernetics to Systems Theory, Complex Systems, and Cybernetics, so that it should be clear what can be found inside, and
  • added the new section Artificial Life (AL).

    In this context, we would like to make clear that we use our own taxonomy, because we began in all these fields when it was not clear how they have to be structured on the one hand and on the other hand we do not like some decisions. For example,

  • Evolutionary Computing (EC) with all the evolutionary and genetic approaches belongs or not belongs to Computational Intelligence (CI) depending on the point of view, but EC belongs not to Artificial Intelligence (AI),
  • CI is related to Soft Computing (SC), but is not related to Hard Computing (HC), in contrast to AI, which is related to HC, and therefore CI is not included in AI,
  • Inductive Logic Programming (ILP) belongs to logics, and
  • Genetic Algorithm (GA) belongs to EA, but not to Machine Learning (ML).

    Besides such problems with AI and CI, as well as ML themselves, i.e. strong AI, weak AI, hard computing AI, and soft computing CI, there are many other fields such as Artificial Life (AL), Cellular Automata (CA), Artificial Neural Network (ANN), and so on that are sometimes handled as disciplines of their own or sorted into a superfield where they do not belong to.
    And there is the problem with stupid names, like for example Learning Classifier System (LCS) for a hybrid of ML and GA. Why is this technique not called Evolutionary Classifier Algorithm (ECA), Genetic Classifier Algorithm (GCA), or so?
    Nevertheless, as long as there are no confusions in the communica- tion we are always on the safe side, and a proper structure will literally evolve or emerge by doing.

    Furthermore, we added the missing line about the update of the section Window System in the Website update of yesterday, though it was never in doubt that "Metisse is a fully functional window system".

    Finally, we added to the section Intelligent/Cognitive Agent of the webpage Links to Software the link:

  • National Institute of Standards and Technology (NIST), Manufacturing Engineering Laboratory, Intelligent Systems Division, James S. Albus and Anthony J. Barbera: [Real-time Control System (]RCS[)]: A Cognitive Architecture for Intelligent Multi-Agent Systems
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